You wouldn't expect to find "We've tightened up the graphics on Episode Three" among the usual list of noted improvements between Telltale's episodic releases. After all, with endearing, demented characters like Sam and Max taking up quite a bit of the screen, who cares how many polygons are left for that pot plant in the corner?
"We wanted to bump everything up presentation-wise for this season," said designer Chuck Jordan, drawing attention to the Telltale engine's impressive -- nay, tight -- visual enhancements. The Penal Zone, the first of five monthly episodes comprising Sam & Max: The Devil's Playhouse, features noticeably improved lighting, real-time shadows and more expressive facial animation. As Jordan pointed out, "an expression can sell a joke for the first time."
Based on the demo I saw at the Game Developers Conference, it's also apparent that the improved graphics do make a difference to that pot plant. Because you transform into one. "When you finally get to control Max," Jordan said, "it's really weird." Like, really really weird.
Continue reading Impressions: Sam & Max: The Devil's Playhouse - The Penal Zone (PS3)
Impressions: Sam & Max: The Devil's Playhouse - The Penal Zone (PS3) originally appeared on Joystiq on Wed, 17 Mar 2010 20:00:00 EST. Please see our terms for use of feeds.
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