News via http://www.aep-emu.de/

YAUPSPE (Yet Another (Un)Usable PSP Emulator) is a new PSP Emulator for Windows and Linux, based on Potemkin.


Quote:
SVN snapshots for r38
I´ve made snapshots for r38 of the SVN trunk.
What´s new? Well, some interpreting bugs were fixed, as well as the display, and other little bugs, so now PSPSDK samples work quite fine (but there´s still problem writing numerical values), and GU is not fixed yet, so graphical games don´t work at all.
You can find all the needed files at http://code.google.com/p/yaupspe/downloads/list
Tell me if it doesn´t work for samples like controller or power!


r38
Fixed for win32

r37
Added memory fix in case the address is not a 2 multiple for mem_write16 or 4 for mem_write32 Fixed screen (now there´s no more strange colors at some places on the screen) Fixed another time chdir & directories starting with / (now it should work as expected in all the cases)

r36
Added some syscalls Fixed display (now all the screen shows, and the text doesn´t overwrite) Fixed VADDR & IADDR in GE (but GE still doesn´t work) Added sceIoMkdir Fixed jumping after _sceKernelReturnFromThread (the "PC compensation" seemed wrong); not fatal but removes strange memory errors

r35
Finished cleaning HLE: (fixes issue - removed syscall numbers (useless in most of cases) - re-organized by library - added the possibility to see when an unknown NID was called Started implementing sceMp3 Finished fixing I/O (write, seek, and chdir) (fixes issue 13) Fixed awful things in DirFileSystem Fixed path without drive name (starting directly with /) for ms0: (the path without drive was working, but it broke ms0

r34
Fixed some instructions : makes the power and controller samples work mostly The emulator can now quit normally (pressing escape or closing the window) during a GU interpretation

r33
Switching GPLv3 to GPLv2 (Potemkin uses GPLv2, and I prefer it

r32
Changed project name from pspemu to Yaupspe

r31
Fixes in interpreter: - divided Mftv VFPU function into mfv and mtv (the other will follow) - removed useless emuhack - added break (called when dividing by 0 by the program) - fixed some branch instructions - cleared some parts - added some non-implemented instructions/tables in the tables - removed Emu and Cop2Rese tables Fixed ms0 reading Fixed strange things in sceIoLseek Fixed wakeups Cleared __KernelLoadELFFromPtr Added sceCtrlPeekBufferPositive (but just a copy of sceCtrlReadBufferPositiv

r30
Added syscalls Added unrecognized stubs test Cleaned display Fixes in GE Re-organized host The emulator can now quit in a GE interpretation (useful for the infinite loops)

r29
Fixed mult instruction (makes now text write correctly Some fixes in controller

r28
Fixed threading for jr (last method was wrong) Fixed removing a thread Fixed memory map problems (that caused most PSP SDK samples to crash before main function) Fixed drawing (there was a strange mess with pspframebuf defined everywhere...; now some letters draw in some PSP SDK samples) Now draw display at a timed rate (~30FPS) Various adds in HLE

r27
Better thread & memory errors debugging Simplified the DSP Interpreter code

r26
Much work on GE Made mult instruction work again using the non-C89 method (to be fixed) Fixed mounting PBP´s directory

r25
Finally fixed all tabs for real

r24
Fixed more HLE functions in callbacks, memory (partially, missing alloc), IO (missed one in last commit)

r23
Finished fixing Semaphore, Thread and partially IO (missing things in metafs)

r22
Added debug for memory errors (writes the last instruction) Fixed all semaphore functions Finally fixed all the tabs

r21
Fixed Makefile — missing -lncurses

r20
Woops, added log.c

r19
Added Mingw32 Makefile

r18
Fixed compilation in -pedantic Fixed for Windows Reorganized logging — now -d (ncurses debugger) and -lLVL (debug level) works perfectly, with or without -DNCURSES Fixed tab => 4 spaces and spaces after commas (mostly for logging) Updated --help Added a few HLE functions Maybe some other minor changes

r17
Fixed portability for win32 (tested with mingw32 and wine) Fixed leaks Various clean up Added lv.s VFPU instruction Fixed jumping to too big addresses

r16
* NID Checker added * Fixed splitpath * Added missing sceImpose files * Updated README

r15
Added some instructions debugging Added pref instruction (the ´hit in wipeout´) (but not implemented) Added a lot of HLE functions & NID

r14
Some fixes in I/O, rendering, some syscalls added, added ´p´ key in ncurses debugger to run the program (SLOW), and various other fixes

r13
Fixes in threads, display lists & other syscalls handling

r12
Added missing files (note: to build the debugger, add -DNCURSES in the CFLAGS, in Makefile)

r11
Added ncurses debugger Added .lib.stub reading (fixes issue 6) Better NID/syscall handling

r10
Fixed ISO file loader

r9
Fixes in HLE & interpreter - it nearly runs tests now

r8
Fix delay slot

r7
Cleaning up; more work to make it work

r6
Various cleaning up a bit everywhere + fixed for Visual C++ ?

r5
cleanup, adding elf relocation

r4
cleanup

r3
cleanup: functions removed, no warning with -Wextra, etc. (see diff)

r2
initial commit

r1
Initial directory structure.

http://code.google.com/p/yaupspe/downloads/list