Heres the news from Liclklick:

Okay I went too far, I touched the 3d engine of the DS!

Yes you heard it right, Iím going to use the 3d engine for this project, seeing it being faster and allowing alpha blending and scaling, it must be better right? (If not, tell me quick!)

Anyway, I digged up an old 2d collision library I wrote when I was doing other stuff (for the PC), fixed a few bugs, reordered some things to make them work with the devkit compiler. Then suddenly I noticed that the library isnít complete! It didnít check solid objects, but it only checked lines (in my circle triangle intersection code). Luckily itís easy math so yeah, done

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