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Thread: GBA Emu For DC (Visual Troy Advance) Continued

                  
   
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    DCHelp Admin curt_grymala's Avatar
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    Default GBA Emu For DC (Visual Troy Advance) Continued

    Well, since the previous topic on this subject seems to be losing the first two or three posts on each new page, I decided to lock it, and start a new one. Please continue any discussions that were going on in the old topic.

    BTW - Just for future reference, the original topic can be found at THIS LINK
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    Won Hung Lo wraggster's Avatar
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    Default Re: GBA Emu For DC (Visual Troy Advance) Continued

    Cool

    Troy do you want a load of pdroms collecting for a rom image when u release this emu.

    one image with gba then another with GBC should be cool

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    DCEmu Legend Cap'n 1time's Avatar
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    Default Re: GBA Emu For DC (Visual Troy Advance) Continued

    Isnt there some kind of gba dev contest? if it runs well on vta -visual troy advance (duh) you could release it with that and the runners up.

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    Default Re: GBA Emu For DC (Visual Troy Advance) Continued

    Hows this going then? Any news? ???

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    Default Re: GBA Emu For DC (Visual Troy Advance) Continued

    Ok please hang on a sec, nobody else sees the lack of RAM as an important problem? (Sorry but I didn't read all the 9 pages of the previous thread)

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    DCHelp Admin curt_grymala's Avatar
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    Default Re: GBA Emu For DC (Visual Troy Advance) Continued

    [quote author=Segata_Sanshiro link=board=dcemu;num=1091972704;start=0#4 date=08/14/04 at 14:40:04]Ok please hang on a sec, nobody else sees the lack of RAM as an important problem? (Sorry but I didn't read all the 9 pages of the previous thread)[/quote]

    It is and it isn't an important problem. It has already been discussed, but here's a short breakdown:

    This emu will not load any rom larger than 8 megabytes. However, there are quite a few commercial roms that weigh in at 8 megs or less.
    In addition, I have never seen any homebrew GBA games that weigh in at more than 8 megs.
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    Default Re: GBA Emu For DC (Visual Troy Advance) Continued

    OK thanks, I'll sleep better tonight ;D

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    Default Re: GBA Emu For DC (Visual Troy Advance) Continued

    And if the emu can cut some bloat out of it and get down to about 3mbs loaded then will be able to fit 12MB roms.

    Another method i've been learning about is try loadin the emulator into the sound ram and use the other 16 for roms.

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    Default Re: GBA Emu For DC (Visual Troy Advance) Continued

    Hi

    Or Troy can try to use the Dreamcast's ARM to help emulate the GBA CPU. I guess that this can be done, take the example of GEM a Game-Boy (B&W) emulator for the MSX.

    http://www.tni.nl/products/gem.html
    i thank you Patriek Lesparre for this GREAT GB emu for the MSX. THANKS

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    Default Re: GBA Emu For DC (Visual Troy Advance) Continued

    Yeah, the newest GBA emulator for GP32 is doing that, running most of the ARM code directly on the arm processor of the GP32.

    I am not familiar with the ARM on the dreamcast, other than using the precompiled libs and even that is pretty limited.

    I have had a lot more changes in my life in the last couple of days, so I probably will be away for awhile, except for when I am at work. But I will continue to work on the emulator as time allows.

    Troy

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