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In a post at Inside3D, Manoel "Fragger" Kasimir announced v2.0 of Makaqu (aka nxMakaqu), his enhanced multi-platform Quake engine:


Quote:
I'm working on Makaqu, aiming for a 2.0 release.

Here's the to-do list so far, from the top of my head:

General stability and mod compatibility improvements.
Get the hardware renderer working.
Finish improving the controller support in Windows.
Proper implementation of Fightoon's features.
Alpha blending for BSP models.
Automatic generation of blendmaps.
16/32 bit color software rendering.
8-bit colored lighting in software.
16/32 bit colored lighting in software and hardware.
Brown/custom colored tinting of the menu background.
Better support for multiple resolutions (HUD/menu/console scaling, custom screen aspect, etc.).
Port to flash.
Port to Linux.
Port to DOS.

And the wish list:

Hardware rendering on the Dreamcast.
Support for the Dreamcast lightgun.
BSP texture dithering on the software renderer.
WAV/MP3/OGG/FLAC/ADX streaming and CDDA replacement.
QuakeWorld support.
Port to Mac.
Port to Wii.
Port to Nintendo DS.
Port to PSP.

Work in progress:

Dreamcast controller's analog stick bugfix (untested).

Current changelog:

reckless' depth sorting of entities (from http://forums.inside3d.com/viewtopic.php?p=22096#22096 ).
SV_TouchLinks fix ( from http://forums.inside3d.com/viewtopic.php?p=23999#23999 ).