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Team Daedalus continued his work on the only existing Nintendo 64 emulator for PSP, releasing a new version of Daedalus X64 with several changes and adjustments. From one of the latest releases, 492, were in fact added many controls on roms, extended file Roms.ini with 99% of existing titles, removed some functions program that were unnecessary and considerably cleaned the source code in general so you can see a more stable program, and more compatibility with some Roma.
Below find the complete changelog for this and all mid-term reviews and the link to download.

Changelog:

Quote:

Revision 498

(~) Started cleaning readme file
(!) Updated Roms.ini with 99% of (!) Roms (Wetrix and down Are not included as I Did not Have These)
(+) Added GX2 Extreme Blendmodes to navigate menus.

Revision 497

(~) Removed a couple of functions Which are now redundant
(~) Reverted a couple of changes Which Were not Meant To Be committed.

Revision 496

(!) Yet another big clean up, etc. Made Several functions debugging only
(!) Made debug debug console only, added in cofing options too
(!) Enabled asserts for debug builds

Revision 495

(+) Implemented a new set-up based on ucode Glide Napalm and Rice Improves Video (ucode In Our accuracy and execution Several fixes glitches in Various Games)
(+) Implemented to Prevent to block users to run games with unsupported ucodes. (Instead of crashing for example, user will get Returned to romselector nicely)
(+) Implemented DLParser_GBI2_DL_Count (Cruis'n Exotica and other games are playable)
(+) Added RomSelectorComponentdebug.cpp (debug build compiles again)

Revision 494

(~) Clean up Daedalus kernel-specific stuff
(+) Add original menu back to debug builds

Revision 493

(!) Refactor MemoryUpdatePI and MemoryUpdateVI