A gaming site named MaxConsole had previously claimed that they exclusively somehow obtained the specs of Nintendos new upcoming console, the Nintendo Wii. But, after some quick research, these are proven to be someones idea of a joke.

MaxConsole reported the following specs:
  • 32KB associative L1 Icache
  • 32KB associative L1 Dcache with 16KB data scratchpad
  • Super-scalar microprocessor with five different execution units:
    • 2 integer units, 1 FPU, and 1 loadstore unit and branch unit
  • DMA unit servicing 16KB data scratchpad.
  • DMA request queue - 15-entry.
  • Write-gather buffer for writing graphics command lists to the video system.
  • Embedded 256KB 2-way set-associative L2 unified cache.
  • 2 32-bit Integer Units (IU)
  • 1 FPU, 32 and 64-bit bus width
  • The FPU supports Floating Point Paired Singles (FP/PS)
  • Branch Unit provides static AND dynamic branch prediction
  • Features Out-Of-Order execution which means that when an instruction delays because of data access, subsequent opcodes can continue to be decoded and executed.
But guess what happens when we have a look at the GameCube specs?!
  • 486 MHz internal processor clock
  • 200 MHz 64-bit bus width to main memory (1.6 Gigabytes per second maximum)
  • 32KB associative L1 Icache
  • 32KB associative L1 Dcache with 16KB data scratchpad
  • Super-scalar microprocessor with five different execution units:
    • 2 integer units, 1 FPU, and 1 loadstore unit and branch unit
  • DMA unit servicing 16KB data scratchpad.
  • DMA request queue - 15-entry.
  • Write-gather buffer for writing graphics command lists to the video system.
  • Embedded 256KB 2-way set-associative L2 unified cache.
  • 2 32-bit Integer Units (IU)
  • 1 FPU, 32 and 64-bit bus width
  • The FPU supports Floating Point Paired Singles (FP/PS)
  • Branch Unit provides static AND dynamic branch prediction
  • Features Out-Of-Order execution which means that when an instruction delays because of data access, subsequent opcodes can continue to be decoded and executed.
It appears as though MaxConsole have just copied and pasted the GameCubes specifications unless of course the Nintendo Wii is trying to pull the wool over our eyes and is in fact an overclocked GameCube with a DVD player and a new controller. But we'll just have to wait and see