News via http://www.aep-emu.de/

Free Heroes2 Engine is a free implementation of Heroes of the Might and Magic II engine using SDL.


Quote:
SVN - up to r1895

May, 27, 2010
+ Update translation files
+ Fixed: genie ability, added custom genie ability, rename battle.xml to animations.xml
+ Fixed: blind spell, dwarf magic resist, resurect dead troop
+ Fixed: necromancer morale info
+ Fixed: necromancer skeletons up
+ Fixed: battle catapult targets
+ Updated: diplomacy for surrender and join monster
+ Updated: gameover conditions (WINS_SIDE), added unions (alliance)
+ Added: pocketpc virtual keyboard
+ Fixed: dwelling count with begin week
+ Fixed: World::NewMonth actions
+ Fixed: multiplayer map filter

Apr, 24, 2010
+ Added: extended scouting capability
+ Fixed: manual set hero portrait and class type
+ Fixed: spell duration for magic monsters
+ Fixed: air element + lightning 200% damage
+ Fixed: elemental immunable mind spells
+ Added: groupped/spread battle format
+ Added: hero patrol mode
+ Update: wins/loss game conditions, update game info dialog
+ Added: battle hard skip with +2 defense
+ Fixed: autosave remember settings
+ Fixed: set guardian with last troop
+ Added: pickup artifact scenario messages
+ Added: artifacts affinities HideousMask, StatesmanQuill, CrystalBall, extra settings CrystalBall added spells Visions and IdentifyHero
+ Fixed: broken bridge animation

http://sourceforge.net/projects/fheroes2/