Evolution's enlightened us all with new details for its third racer, Motorstorm Apocalypse.
Speaking as part of a live web chat, the Motorstorm team fielded questions on the next post-apocalyptic racer, which boasts urban off-road racing.
Here are the main points of interest:
3D was always going to feature in Apocalypse ever since it was implemented in Pacific Rift.
The team thinks that playing the game in 3D could well improve your lap time.
Vehicle customisation allows you to create and share "your hard work and cool ideas" with other members of the community and there'll be more on that soon.
Motorstorm Apocalypse goes all LittleBigPlanet with mode creator; a simple icon based interface allowing players to string together various actions and reactions. "We're using the very tool that the users will have on the disc to create the multitude of game modes that are initially available," said lead designer Paul Rustchynsky.
Vehicles included in the game are; an agile Superbike, a powerful, low riding chopper a FWD Hot Hatch, a fast and grippy Supercar and a Muscle Car, which is the most technical to drive of the bunch.
Perks are divided into three categories; boost, handling and combat.
There are more than 40 tracks, over 30 surfaces and 13 vehicle types.
Custom soundtracks and destruction feature both online and off.
Destruction won't always occur in the same way every time.
Loading screens will be replaced with cutscenes.
If you want to see the game in action, have a look at the Motorstorm Apocalypse trailer released last month.
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