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Thread: thoughts on beta testing(dbz flash fusion)

                  
   
  1. #1
    PSP Mod Creator nomi's Avatar
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    Default thoughts on beta testing(dbz flash fusion)

    All Beta Testers Give There Thoughts Here!

  2. #2
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    1. Cant get close enough to hurt the enemy.
    2. Enemy does not die when you have emptied his hp-counter, but he also switches rapidly between Standing, Hitting, falling, laying and so on.
    3. The main character does not stand still, he pendling rom right to left.
    4. Time wont stop.
    Thats for now, more to come...

    _______________________
    Razero.we

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    DCEmu Legend Accordion's Avatar
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    its in my pm as well, but here are my comments up to now for the testers to compare

    "ive tested on 1.50 at the moment, my eloader seems corrupt…but will reply soon with 2.00/2.60 comments…
    i know nothing about coding/scripting so unfortunately i dont know how to make adjustments, however, im sure a thread in the dev forum would get a reply
    —heres a list of things that absolutely need fixing and the sooner the better, most of which i think you will already know of:
    *firstly, the animations are way too fast to fully appreciate
    *if a button is held, the action is repeated, like rapid fire, it would be much better if one button press related to one finite attack. thus requiring multible button presses for multiple hits. a charge up function on the blast attack would be great!
    *there are no animations for facing the opposite direction, so if you jump over your apponent then you are stuck. perhaps use the shoulder keys to dictate the player direction, or just ensure the characters always face each other.
    *the characters collision detection is controlled by the outer edge of each image, therefore no attacks can make contact, and there is always a large space between the characters, i suggest having collision detection at the centre point of each character, so contact can be made.

    good news, is graphics, music support, menu, stabilitly(as far as i can tell) sleep mode works, home button works.

    and yes i think with the above fixes it would stand quite a good chance in the competion, time permitting.
    keep me posted on further work, i will be back on later and have another test, and sort out eloader use"

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    Im having trouble getting it to run on 2.0 i converted the 1.5 eboot to a 1.0 using psp brew but it isnt working, maybe you could look into this and send me the 1.0 eboot.

    EDIT: i will test 1.5 until i get the 1.0 eboot working.

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    Ok i have done some testing on 1.5 and here is a list of things that need changing.

    (1) Players cant get close enough to eachother to attack so you have to jump onto the player, then attack

    (2) As acordian boy said, one button press should be for one attack not continuos ones.

    (3) If you jump over th player you are stuck and cant move.

    (4) If you or the player die the game doesnt end and continues ro go on into minus time.

    (5) Graphics are too fast.

    (6) if you jump into the air the players fore arm disappears.

    (7) When the enemy dies he doesnt stay on the floor but stands beside you and keeps doing attacks that do not effect you.

    (8) The options menu wouldnt load and gave me this error:

    error: Options/options.lua:12: <eof> expected near 'end'
    Error: No script file found.

    press start to restart

    (9) when you tap jump your player will jump then stand up, this looks odd in my opinion.

    (10) when you stand still you continuously move left and right

    Things that work:

    (1) life bar

    (2) music, sounding good

    (3) background looks good

    (4) Damage and attacks

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    PSP User dtothabreezy's Avatar
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    i ahve a 2d moddible fighter if u would like to use it

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    PSP Mod Creator nomi's Avatar
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    THnx alot guyz! i dont have an idea on how to fix the collison but i will try! thnx all! my next release will at the psp 3d COMP! (probably)

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    start a help thread about collision!
    i would suggest getting a second test out just before the compo just to iron out the last bugs

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    Yeah i agree, a second beta test would be good to iron out bugs you may not have found.

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