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Thread: The End of PSPVBA - GBA Emu for PSP

                  
   
  1. #71
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    Quote Originally Posted by ganon
    The best gui I seen is in snes tyl 0.42
    while true, it probably took up more space than the 'traditional' one (like in NesterJ and and rin) that zx used, which may have made speed slower for the emu, maybe not, but you never know, unless you take time to code it and test it yourself

  2. #72
    DCEmu Newbie rdetagle's Avatar
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    zx, i honestly prefer the vba to the gpsp. it's just more practical. it has better compatibility with the games i play (especially the Meitantei Conan games), but i guess this will improve in the gpsp. so far it just crashes tho. also, it needs better GUI and multiple save states!

  3. #73
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    Quote Originally Posted by rdetagle
    zx, i honestly prefer the vba to the gpsp. it's just more practical. it has better compatibility with the games i play (especially the Meitantei Conan games), but i guess this will improve in the gpsp. so far it just crashes tho. also, it needs better GUI and multiple save states!
    it's still beta I'm sure all of it will be added in future releases.

  4. #74
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    Quote Originally Posted by rdetagle
    zx, i honestly prefer the vba to the gpsp. it's just more practical. it has better compatibility with the games i play (especially the Meitantei Conan games), but i guess this will improve in the gpsp. so far it just crashes tho. also, it needs better GUI and multiple save states!
    pspvba started off with compatability issues, just the same as any (well, most at least) emulator, GUI isnt the most important thing to improve, decorating doesnt help the emu at all really but i cant argue with you about save states (maybe its planned for next release since its on the menu already)

  5. #75
    DCEmu Newbie rdetagle's Avatar
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    by the way zx, any plans to start on a DS emulator? there's a few for PC alrdy, if you could port one it would be a huge advantage to PSP users!

  6. #76
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    ...not another ds port wanter, this has already been established as impossible untill the pc ones reach full speed

  7. #77
    DCEmu Newbie rdetagle's Avatar
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    true, but worth a try just for proof of concept anyway

  8. #78
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    2 screens in the psp screen would look weird.

  9. #79
    DCEmu Rookie Raekwik11's Avatar
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    Man i was hoping zx-81 would go far with this one.
    Thanks for making it though.
    It brought hope for the homebrew scene.
    Without this project maybe there would have never been that full speed emulator because there was no competition.

  10. #80
    DCEmu Legend Cap'n 1time's Avatar
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    zx, you at one point this would be your last port project. What might you have in store for us?

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