Finally FCEU for PS3 is ready for release. The updates will come often now.
Supports: 480, 720, 1080P at either 4:3 or 16:9 aspect ratio.
Not yet supported but to be desired: SRAM and state saving.
Please visit: https://code.google.com/p/fceu-ps3/
Reports bug and feature requests: https://code.google.com/p/fceu-ps3/issues/list
- To the snes9x-ps3 team (TheMaister, Squarepusher64 and myself shinhalsafar).
NOTES: (Taken from the README)
CURRENTLY IMPLEMENTED FCEU FUNCTIONS
- Just enough to play a ROM
- 4P Support
CONTROLS IN ROM MENU
Up – Go up
Down – Go down
Left – Go back five file entries
Right – Go forward five file entries
L1 – Go back one page
R1 – Go forward one page
Cross – (If directory selected) enter directory/ (if ROM selected) start ROM
Triangle – Same as Cross
Circle – (If not in root directory) Go back to previous directory
L2 + R2 – (If you previously exited a ROM) return to game
Select – Go to settings menu (see ‘CONTROLS IN SETTINGS MENU’ section)
CONTROLS IN SETTINGS MENU
Up – Go up one setting
Down – Go down one setting
Left – Change setting to the left
Right – Change setting to the right
Circle – Go back to ROM menu
EXPLANATION OF SETTINGS MENU
Display framerate – This will show the FPS (Frames Per Second) onscreen
Resolution – Switch between resolutions – 480p mode, 720p mode and 1080p mode (depending on your monitor’s supported resolutions)
Aspect Ratio – Switch between aspect ratios 4:3 and 16:10 (16:9 will come shortly, for now choose 16:10 on widescreen – perhaps small
cutoff at left and right))
Hardware Filtering – Switch between Linear interpolation (Bilinear filtering) and Point filtering.
Nothing worth really explaining here -
R3 + L3 – Press these two buttons together while in-game to go back to the ROM browser menu.
TIP: You can use any USB controller you like and it will map the buttons on the fly – it is even possible to hotswap joysticks – remove one from the
USB port, replace it with another one – it should all work fine. even SNES-to-USB converters should work.
To play a game with a USB controller as Player 1, start up your PS3 and rather than using the Sixaxis/DualShock3, plug in an USB port before
connecting the controller to the PS3 – your USB pad should then become Controller 1.
SOURCE CODE REPOSITORY
This release corresponds with revision = 768cf9df52
Source code repository is here:
NOTE: ONLY FOLLOW STEP 1 IF YOU HAVE SDK 1.92 OR LOWER
1 – Edit the Makefile and remove the following from PPU_CXX_FLAGS and PPU_CFLAGS:
3 – Do ‘make clean && make && make pkg’
CURRENTLY KNOWN ISSUES (AS OF BUILD 4.3.8)
* Please start reporting them on the google code bug tracker
HD TV USERS
* For people running this on HDTVs complaining about input lag:
- Turn off all post-processing filters you may have running – on Sony Bravia HDTVs, display Motion Flow (this also causes input lags
with most games in general, not just this SNES emu. If your HDTV has a ‘Game’ mode or something of the sort, select that as well.
* 100% everywhere, let me know otherwise.
- SRAM save
- State save
- See the entire snes9x-ps3 team.
Files can be downloaded via source.
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