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Thread: NES Emulator FCEU PS3 v1 Released

                  
   
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    ps3 NES Emulator FCEU PS3 v1 Released


    Finally FCEU for PS3 is ready for release. The updates will come often now.

    Supports: 480, 720, 1080P at either 4:3 or 16:9 aspect ratio.
    Not yet supported but to be desired: SRAM and state saving.

    Please visit: https://code.google.com/p/fceu-ps3/

    Reports bug and feature requests: https://code.google.com/p/fceu-ps3/issues/list

    Special thanks:

    - To the snes9x-ps3 team (TheMaister, Squarepusher64 and myself shinhalsafar).

    NOTES: (Taken from the README)
    ********************
    FCEU-PS3

    [email protected]
    ********************

    CURRENTLY IMPLEMENTED FCEU FUNCTIONS
    ========================
    - Just enough to play a ROM
    - 4P Support

    CONTROLS IN ROM MENU
    ========================
    Up – Go up
    Down – Go down
    Left – Go back five file entries
    Right – Go forward five file entries
    L1 – Go back one page
    R1 – Go forward one page

    Cross – (If directory selected) enter directory/ (if ROM selected) start ROM
    Triangle – Same as Cross
    Circle – (If not in root directory) Go back to previous directory
    L2 + R2 – (If you previously exited a ROM) return to game
    Select – Go to settings menu (see ‘CONTROLS IN SETTINGS MENU’ section)

    CONTROLS IN SETTINGS MENU
    ========================
    Up – Go up one setting
    Down – Go down one setting
    Left – Change setting to the left
    Right – Change setting to the right

    Circle – Go back to ROM menu

    EXPLANATION OF SETTINGS MENU
    ========================
    Display framerate – This will show the FPS (Frames Per Second) onscreen
    Resolution – Switch between resolutions – 480p mode, 720p mode and 1080p mode (depending on your monitor’s supported resolutions)
    Aspect Ratio – Switch between aspect ratios 4:3 and 16:10 (16:9 will come shortly, for now choose 16:10 on widescreen – perhaps small
    cutoff at left and right))
    Hardware Filtering – Switch between Linear interpolation (Bilinear filtering) and Point filtering.

    CONTROLS IN-GAME
    ========================
    Nothing worth really explaining here -

    R3 + L3 – Press these two buttons together while in-game to go back to the ROM browser menu.

    TIP: You can use any USB controller you like and it will map the buttons on the fly – it is even possible to hotswap joysticks – remove one from the
    USB port, replace it with another one – it should all work fine. even SNES-to-USB converters should work.

    To play a game with a USB controller as Player 1, start up your PS3 and rather than using the Sixaxis/DualShock3, plug in an USB port before
    connecting the controller to the PS3 – your USB pad should then become Controller 1.

    SOURCE CODE REPOSITORY
    ========================
    This release corresponds with revision = 768cf9df52

    Source code repository is here:

    https://code.google.com/p/fceu-ps3/

    COMPILATION INSTRUCTIONS
    ========================
    NOTE: ONLY FOLLOW STEP 1 IF YOU HAVE SDK 1.92 OR LOWER
    1 – Edit the Makefile and remove the following from PPU_CXX_FLAGS and PPU_CFLAGS:

    -DPS3_SDK_3_41

    3 – Do ‘make clean && make && make pkg’

    CURRENTLY KNOWN ISSUES (AS OF BUILD 4.3.8)
    ========================
    * Please start reporting them on the google code bug tracker

    HD TV USERS
    ========================
    * For people running this on HDTVs complaining about input lag:
    - Turn off all post-processing filters you may have running – on Sony Bravia HDTVs, display Motion Flow (this also causes input lags
    with most games in general, not just this SNES emu. If your HDTV has a ‘Game’ mode or something of the sort, select that as well.

    PERFORMANCE NOTES
    ========================
    * 100% everywhere, let me know otherwise.

    PLANNED IMPROVEMENTS
    ========================
    - SRAM save
    - State save
    - Filters
    - GameGenie

    SPECIAL THANKS
    ========================
    - See the entire snes9x-ps3 team.

    Files can be downloaded via source.

    Source: PSGroove
    Last edited by bandit; January 2nd, 2011 at 22:28.
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