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Thread: NDS 3D World Toolset - 3D Engine and Model/Map tool

                  
   
  1. #1
    DCEmu Coder Kung-Fu Fetus's Avatar
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    NDS NDS 3D World Toolset - 3D Engine and Model/Map tool

    NDS 3D World Toolset



    After having a bash at creating a 2D game for the NDS (Finger Monkey and Inverto Goose) I decided to have a try at a 3D game.
    I had a look at "NDS World Studio" which is a very good program, but as I like to program games in C++ and use OOP it didn’t meet my needs.

    I decided to create my own model exporter. The exporter features:

    - Exports each model as a c++ class for easy implementation into a game
    - Supports multiple textures
    - Bounding Box data for collisions




    After getting this initial exporter running and creating a 3D game engine to load them I found it was a pain to place objects to create a good looking 3D world.
    I developed the exporter further into a Map Creation tool, which features:

    - Load in X-Files
    - Displays models in both free and top down views
    - Create large worlds quickly and easily
    - Setup collision costs and object types
    - AABB data generated
    - All code needed to create a 3d world is exported, just a bit of copy and pasting into the NDS 3d engine.
    - creates bat files for use with Delfares texture exporter, which works really well


    The features of the 3D engine are:

    - 3D Models created as C++ Classes for easy OOP implementation
    - 3D object instancing – less NDS memory used
    - AABB (axis aligned bounding box) collisions
    - Collision costs – different cost result in different actions
    - Simple Car Physics
    - Billboards
    - Follow and Overhead camera


    Anyway after creating this toolset and 3D engine I started work on my game,
    But recently I got a job programming computer games so no longer have the time to continue this.

    I hadn't initially planned to release any of this apart from the final game, but then decided that someone else might find it useful,
    So below you will find a user guide, game source code and 3D engine source code.
    Read the User Guide for information on how to setup, run and use.

    My Webpage

    Download and Give Feedback Via Comments

  2. #2
    DCEmu Legend ACID's Avatar
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    Looks very nice im going to try it out.

  3. #3
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    WOW! that looks really great!

  4. #4
    Won Hung Lo wraggster's Avatar
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    Looks awesome

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    DS LUA Coder Junixx's Avatar
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    Wow this is very nice! well done

  6. #6

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    Hi, i feel a bit of a fool asking but would some kind soul take pitty on me. I am a linux user and i can't extract the .rar file. Could some body send me the nds file to [email protected] pls, sorry if i am breaking some rule by asking for this.

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    DCEmu Rookie CampaKaze's Avatar
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    Someone should make an FPS with something like this, i mean with a level creator, that would be really really awesome, and somehow use an online server for WiFi-Multiplay

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    DS LUA Coder Junixx's Avatar
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    Quote Originally Posted by muppetman2000
    Hi, i feel a bit of a fool asking but would some kind soul take pitty on me. I am a linux user and i can't extract the .rar file. Could some body send me the nds file to [email protected] pls, sorry if i am breaking some rule by asking for this.
    I think there is a .rar extractor for linux...try WinRAR it ahs a command line extractor i think...

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    DCEmu Regular Mr_Biggs's Avatar
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    great demo, anyone notice that the car, barrels and city look like half-life 2?

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    DCEmu Coder Kung-Fu Fetus's Avatar
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    Quote Originally Posted by Mr_Biggs
    great demo, anyone notice that the car, barrels and city look like half-life 2?
    Yes my initial idea was to create a game based in the HL2 universe, so I created low poly models and generated textures using HL2 textures. They look ok considering in HL2 they are 512x512 and in this demo they are 32x32

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