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GameBoy/GameBoy Color/GameBoy Advance/Game Gear/Lynx/Dendy/NES/Neogeo Pocket/Neogeo Pocket Color/Master System|Turbografx-16/Wonderswan/Wonderswan Color emulator for Sony Playstation 3 has been updated. Changes:
- Fix rebuild all switch, add note about vbam in BUILDING_NOTES.TXT
- Begin finalizing new browser
- Bookmarks can point to ftp now
- Basic error handling in file browser, Force disable of filesys.samedir settings, sorry (if you had them enabled you need to move all saves to the folders in /dev_hdd0/game/MDFN90002/USRDIR/mednafen/)
- Bug fixes
- Some bug fixes
- Updated build scheme
- Circle now exits IconGrid
- Tune down optimizations in system-l1ght, begin to refactor file browser
- Fix FTP credentials
- Quick FTP fix (OSX FTP sharing works now)
- Even more FTP fixes
- Add Browser.cpp
- Make command menu a grid of icons instead of a list
- Add some software filters, poor perfomance and crashy still, but it's a start
- Improve IconGrid some
- Add GridItem source
- Start adding FTP support
- More FTP work, reduce usage of std::string
- More FTP work
- FTP works but needs polish, decided to fix std::string instead of ditching it
- Read full directory list in FTP, Allow choosing between FTP and Local files in browser
- Clean up, Update Readme.txt
- Readd gambatte with savestate support. Rewind is painfully slow
- Handle under and overruns in sound buffer
- Change std::string returns to const references
- Fix nestopia clipping too much on right side
- Forgot to remove some sound debug code
- Change icon to a transparent one
- Building mednafen no longer requires every source file to have a uniqe name
- Compile SNES, doesn't work yet however
- Re-enable nestopia with fixed rewind
- Add clipping to nestopia
- Utility::GetExtension returns everything after the LAST period in the filename.
- Fix mednafen message position
- Split off a Blit function in MednafenEmu. Fix drawing screen when XMB open.
- Some cleanup in mednafen_help
- Don't throw std::string
- Pass const string references for arguments
- New sound strategy: Slightly adjust samplerate until emu gives about 800 samples per frame. Not perfect but at least more consistent. Need to do comparison tests against mednafen running on a PC
- Fix input config on first load
- Disable blending for PS3Video::PresentFrame
- Spin off a DrawQuad function in PS3Video
- Split ImageManager out of Winterface.cpp
- Clean up mednafen_help
- Clean up system-l1ght/main.cpp. Add exit callback function as argument to InitPS3.
- Change mednafen to use Exit callback, should stop random restarts when exiting from menu.
- Fixed call to DrawQuad in PS3Video::PlaceTexture
- Some cleanup on Lists
- Create and use Utility::ListDirectory
- Add icons for various file types
- Add subtle background image
- Add file browser class
- Fix some small bugs
- Change to mercurial
- Remove old unmaintained SDK code. Move branches/l1ght into trunk.
- Repo cleanup
- Remove leftover debug code. Make select toggle right panel in GUI. More archive fixes.
- Major overhaul for performance in GUI. Fixed PCE-CD loading but whole archive thing needs more testing with reguard to names of related files (eg save games).
- Fix some systems not loading from archives. Another guess at audio buffering.
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