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Thread: Super Mario Bros. 3 Level Design Lessons

                  
   
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    N64 Super Mario Bros. 3 Level Design Lessons

    An anonymous reader writes with this excerpt from Significant Bits about how the early level design in Super Mario Bros. 3 gradually introduced players to the game without needing something as blatant and obtrusive as a tutorial:
    "Super Mario Bros. 3 contains many obvious design lessons that are also present in other games, e.g., the gradual layering of complexity that allows players to master a specific mechanic. What surprised me during my playthrough, though, was how some of these lessons were completely optional. The game doesn't have any forced hand-holding, and it isn't afraid of the player simply exploring it at his own pace (even if it means circumventing chunks of the experience)."

    http://www.significant-bits.com/supe...design-lessons

    http://games.slashdot.org/story/11/0...Design-Lessons

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