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Thread: Jump n Blob - Final Version

                  
   
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    Default Jump n Blob - Final Version



    Hello everybody,

    after a long long time, lots of work and hundreds of ruined cdrs, we are finally able to present to you the finished version of our very first game, the platformer "Jump n Blob".

    In addition to the release for Wiz, Caanoo, Gp2x and Dreamcast we are glad provide the soundtrack as well as the sourcecode.

    Feedback would be much appreciated.


    Soundtrack (including back- and frontcovers)

    wiz version
    caanoo version
    GP2X version
    Dreamcast version cdi
    Dreamcast version nrg

    Sourcecodes:
    Wiz version
    Caanoo version
    GP2X version
    Dreamcast version

    Dreamcast Covers
    Wiz/Caanoo/Gp2x Case

  2. #2

  3. #3

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    Nice game! Very simple premise but it has a certain amount of charm. Only problem I found is that when you try to save and/or load a game on the Dreamcast it locks up :S

  4. #4
    DCEmu Coder Maturion's Avatar
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    Default

    Very nice!
    Admin of SEGA-DC.DE

  5. #5

    Default

    Hi,

    thx for all your kind words ;-)

    Nice game! Very simple premise but it has a certain amount of charm. Only problem I found is that when you try to save and/or load a game on the Dreamcast it locks up :S
    Thx for reporting this, I fixed it and reuploaded the files. The sourcecode was also updated.

    Thx again

    greetings

    Fillius

  6. #6

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    New version downloaded and tested to be fine Thanks for this little gem!

  7. #7
    Sega Dreamcast Support Basile's Avatar
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    Thanks for release !
    Can we put your game on some dreamcast homebrew compilation ?
    Last edited by Basile; January 7th, 2011 at 00:06.

  8. #8

    Default

    Yes of course ;-)
    Thanks for taking our game into consideration.

    greetings
    Fillius

  9. #9

    Default

    Hopefully I'll get a chance tonight to try this out. I have to say, I don't think I've ever seen a source tree quite like this one I'm also impressed that you didn't have to ifdef/define any of the headers. Not to mention that there's only technically one (small) source file that gets compiled and everything else is pulled in via the headers. It reminds me of a Java or C# program because all the source is basically in the headers. Seriously though, don't take any of this as a criticism. I just found it very interesting because most C/C++ programs aren't organized this way. I look forward to trying it out

  10. #10
    DCEmu Newbie Sylphiren's Avatar
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    Default JnB Trailer Information

    Hey everybody

    just wanted to give you the information about our new Game Trailer on Youtube. If you have not played JnB yet, may be you would like to watch this video for a better insight.



    Greetings

    Sylphiren

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