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Thread: FRONTIER 1337 - version 0.2.1 - Working on recent firmwares

                  
   
  1. #11

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    Thank you jon26. Have you unziped the MUSIC and SFX packages into frontier_1337/data folder?


    Quote Originally Posted by FOL View Post
    Would'nt Os and O3 together conflict?
    I thought O3 done everything O1, O2, Os does?

    What about G8.
    I found -O3 -G8 gave PSPUAE a big speed increase bout 2 years ago

    I think, MAME PSP has the ASM 68K core PSP. You might want to check it out.
    There are two parts in the game conversion from asm to C. The engine and the binaries. I didn't used OS and O2 on the same part. As said on psp2dev, O3 is clearly not the best, but I'll try -O3 -G8. I wrote you a PM with the sourcecode adress yersteday
    Last edited by Atien; January 18th, 2011 at 11:44.

  2. #12
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    Hi,

    Sorry, yea, it's working now. I started from scratch and it works sweet now. First time i tried adding the sfx and music folders (unzipped) to the data folder it disabled all sound. Tried with the files outside their folders but still inside "data", that didnt work. Went back to original method and now it works fine. Must've done something wrong somewhere.

    Just wondering, if i replace a .wav file in the sfx folder (eg the laser sound effect) with an alternative file, will it still work? Would the new sound have to be identical in file size etc.?

    Thanks again

  3. #13

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    I didn't have time to play with the sounds. Normaly as long as you stay in format wav 44KHz Mono 16Bits, it should be fine. The file size doesn't matter.
    For the musics, it's ogg 44100Hz.

    I would suggest you to try out your sounds, you just have to replace the files. Tell me if you find something good

  4. #14

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    While DCEMU was down for the visual update (good update by the way), I made a HUGE step in game speed improvement. Hungry Horace, you'll be pleased with the next release!
    Right now, I'm still optimising the sourcecode and adding some little surprises

  5. #15
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    Nice News

    yeah we have a lot of work to do but in a matter of days we should be nearly back to normal

  6. #16
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    Great update Atien mate, quick question.

    Is it possible to perform a "mis-jump" with the controls you have set on the PSP?

  7. #17

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    Quote Originally Posted by nathanmnm View Post
    Is it possible to perform a "mis-jump" with the controls you have set on the PSP?
    Not now, but I can add it. As you have to press L+R triggers to validate a function key, I think I'll add the mis-jump to L+R+Dpad Up or something like that. I have a lot of shortcuts to add for the next release. I'll try to keep it simple

  8. #18
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    Default cool

    Awesome, looking forward to it

    As an aside I have it working on OFW 5.02, which firmware do you intend ppl to use or does it not matter? I had to sign it to get it working on OFW and even a signed Eboot wouldnt run on OFW 3.02 (my old Phat is still running OFW 3.02 while my Brite is OFW 5.02).

  9. #19

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    Quote Originally Posted by Atien View Post
    While DCEMU was down for the visual update (good update by the way), I made a HUGE step in game speed improvement. Hungry Horace, you'll be pleased with the next release!
    Right now, I'm still optimising the sourcecode and adding some little surprises

    sounds brilliant - congratulations!1 I look forward to the next update

  10. #20

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    Quote Originally Posted by nathanmnm View Post
    As an aside I have it working on OFW 5.02, which firmware do you intend ppl to use or does it not matter? I had to sign it to get it working on OFW and even a signed Eboot wouldnt run on OFW 3.02 (my old Phat is still running OFW 3.02 while my Brite is OFW 5.02).
    I'm not a specialist of all this firmware thing. My fatty psp is 5.50 GEN-D2, it works and I'm happy with it The firmware number that I put in the Makefile was PSP_FW_VERSION = 371. I can compile with an older firmware number if you want to try a new eboot. Should I enter 302 or an even older one? I'm not sure it's still worth to compile for 1.00 and 1.50...
    Last edited by Atien; February 4th, 2011 at 12:29.

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