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Name: VR Zune (Virtual Reality Zune)
License: GNU LGPL Version 3 (SDL) and GNU GPL Version 3 (everything else)
Works great on Linux using Wine.
VR Zune is an application that, when connected through a router to a Zune HD that is running the server application, will display a 3D representation of the Zune HD by taking into account the state of its accelerometer and touch screen input. To exit the app on your Zune, press the Home button.
I added "PC underpowered" and "PC sucks" modes for those who are unable to run VR Zune.exe.
Although it does not have much use, you can move around in the PC applications with the WASD control scheme and turn the camera view by holding the right mouse button and dragging the mouse. There are also some options in the menu for the controls and display. Access the menu by pressing Escape.
How to use:
Extract all of the files from the binaries download. Using the Deploy Kit or XNA, deploy the app to your Zune HD, then unplug your Zune from your computer and run it. You will then need to connect to your router unless it does it automatically. If "Hosting on port: 50000" is displayed, your Zune HD is connected. Once you see that message, run VR Zune.exe in the PC folder. If a message box from Windows Firewall shows up, make sure to allow the application to communicate on your network. The application should connect to the Zune automatically and show a 3D model of a Zune HD.
If it can not connect, it will indicate such in the console window. In that case, you should make sure that your PC is connected to the same router as your Zune HD and turn Windows Firewall off temporarily (as well as any other firewall programs you may have running), as it might be blocking the port that needs to be used.
If it still does not work, check your network adapters and see if you have any VMWare, Hamachi, or other similar adapters. Try disabling all of your network adapters except for the one you are using to connect to your router (such as "Wireless Network Connection" or "Local Area Connection").
If that did not fix the issue, try running the app on your Zune through XNA in Visual C# with debugging (press F5 or go to Debug -> Start Debugging).
The rotation of the 3D model is limited so that it will not go upside-down. This is done on purpose because the state of the Zune's accelerometer when it is upside-down makes it so the rotations are incorrect and it is not simple to fix.
Also, there is no way to tell what direction the Zune is facing relative to you, so it will not always be facing the same direction that you see it.
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