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Thread: Question about textured polys as background (color bleeding)

                  
   
  1. #11
    DCEmu Coder Snatcher's Avatar
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    Thanks =)

    Just finished my port up to the way it was with SDL (and on the Genesis), also added Purupuru and VMU LCD support in the process. Will be beta testing the features within the upscaler community, and later I plan to release the source code in case anyone can benefit from that. Ended up using Parallax for txf fonts, the rest is pure KOS.

    Of course you are mentioned in the Credits section of the small project. I still expect to add some extra features, but in case I have doubts I will be posting here sooner. Otherwise I will post the links to the code and cdi images here later on.

    Thanks for everything.

  2. #12
    The Long Claw of the Law BlueCrab's Avatar
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    Heh, glad to hear that you got everything working. Be sure to link to it when all is done.
    Sylverant PSO Server
    http://crabemu.sourceforge.net/
    irc.freenode.net #dreamcastdev #dcemuuk #yabause #ljsdcdev

  3. #13
    DCEmu Coder Snatcher's Avatar
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    Here's a link to the page for the software:

    http://junkerhq.net/xrgb/index.php/240p_test_suite

    Links to a CDI image and the source code are available there as well.

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