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Thread: EA: 7% of mobile gaming done on toilet

  1. #1
    Won Hung Lo wraggster's Avatar
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    ipod EA: 7% of mobile gaming done on toilet

    In some ways i actually agree with this, theres nothing better than to have a good long shi*e, and many a time ive played football manager whilst getting on with buisness, heres the article from eurogamer :P

    Here's something to bear in mind next time you ask a mate if you can borrow their grubby, smeary iPhone to make a quick call. Seven per cent of all mobile gaming time is enjoyed while the user is perched on the porcelain throne, so says a top EA exec.
    During an address at the annual DICE gaming summit in Las Vegas, as reported by VentureBeat, EA Mobile VP Travis Boatman outlined five of the biggest mobile gaming myths. First on his list was the perception that people only play while on the move.
    According to unattributed research, 47 per cent of the time people are playing at home, 12 per cent of the time it's during a commute, 14 per cent while at work, seven per cent while in the restroom, three per cent during school hours and one per cent at the airport. 'Miscellaneous' made up the rest of the pie chart.
    Boatman's other four myths, should you be interested, were as follows:
    • Myth: The top mobile games are all casual: He insisted that 'core' gamers were under-served on mobile platforms but Epic's Infinity Blade and EA's Dead Space, both of which topped the App Store charts, were proof of high demand for more substantial software.
    • Myth: One size game fits all platforms: Not so. The splintering of the Android market means developers have to make multiple versions of their games.
    • Myth: Brands don't matter: Oh yes they do, Boatman insisted, citing the fact that eight of the top 25 iPhone games were brands.
    • Myth: This is as good as it gets: According to Boatman, the mobile game industry will have come on in leaps and bounds in three years time.

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    Mobile games are the games that are run on mobile devices with less compatible with most mobile phones, produced for recreational activities for users all around the world. Among lots of game types, mobile phone manufacturers choose a small group of mobile games to execute on their newly produced mobile devices. The following paragraphs aim at explaining the major use of mobile games and the economy constituted by those.Several scenarios of modern mobile games are based on the contexts creating the mainframe of PC and console games available in the market. Thanks to the latest improvements in the graphical interfaces mobile phones have been using recently, high quality mobile games can be produced at little cost and served for end users at reasonable prices.Main themes of old mobile games were board games including backgammon, chess, checkers, and some basic ones originated from old Chinese civilization. On the other hand, mobile phones are as excellent as computer games reasoning textures used in the production phases of such games. Modern mobile games usually offer gamers an effective control over the characters they are playing with. Old versions of FPS and RPG games have already been converted into mobile gaming standard, enhancing the market to a much wider level where almost all types of games on any platform are available for mobile devices, depending on the operating system of the mobile device being used.brampton criminal lawyer

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