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Coded in C, the game engine, with a touch of Lua for level definitions, is Meastnt and Geecko’s gSquare. The “g” stands for gravity and the square.

N+ like isn’t it? gSquare also makes use of Geecko’s gLib2D, aalib and intraFont-G. Consider this version a demo; a final version is expected for release in the PSP Genesis Competition, which is said to be even cooler … so be there or be square

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