Lavalit have released a new SVN build of Openbor for the Dreamcast, Wii, Wiz, GP2X, Dingoo and PSP

OpenBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
created by the wonderful folks over at

In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of
Fighters series. The game spread only by word of mouth, but it nonetheless
amassed popularity very quickly. Senile Team soon released an edit pack allowing
anyone interested to create a mod for the BOR engine.
In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
agreed, and OpenBOR was born. Development on the engine was continued by the
community, and still is to this day.

Heres whats new:
r3273 | sumolx | 2011-03-20 01:49:38 -0400 (Sun, 20 Mar 2011) | 1 line
Changed paths:
M /engine/openbor.c
M /engine/resources/Info.plist
M /engine/resources/meta.xml
M /engine/version.h
level_order() uses the first argument to set the loadingbg type. However, in load_level() the first argument is the image location for the background. This implies that if defined we are to use background + bar. This keeps us backward compatible with all existing mods. Strange that I never had the modder specify this before, Hence, this was a bug. All mods ie Contra, Final Fight, GoldenAxeRemake and more now display a background when loading a level.

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