[Update: Infinity Ward's @fourzerotwo took to Twitter to say, "Lots of false #MW3 info being reported as fact. There is no Stopping Power, OMA, Commando, or Nukes. Beyond that, you'll have to wait & see." The below rumor does say no Nukes, never mentions One Man Army or Commando, and the Stopping Power they do mention is specifically a new "Team Perk" variant.]

Kotaku's Modern Warfare 3-leaking mole is back, dropping deets on the game's multiplayer offerings. Before we get into the meat of things, it's worth pointing out that, according to this report, a Zombies mode will not make an appearance in MW3; the Treyarch-developed mode has so far only appeared in its own Call of Duty offerings and that trend will continue.

More importantly for the game's dedicated multiplayer ... err, players, comes the first rumors of the game's killstreaks and perks, both of which are reported to be getting tweaked by co-devs Infinity Ward and Sledgehammer Games. Most MW2 players will be happy to learn that the Tactical Nuke killstreak that rewarded 25 consecutive kills with oblivion (and the end of the match) has been nuked. New killstreaks include a remote-controlled helicopter, a remote turret, an EMP grenade, and more.

The most notable scuttlebutt is the addition of "Team Perks," which are – as you no doubt have already deduced – perks that your entire team works to unlock. It's unclear what defines a "team" but we imagine this is something that Elite will help coordinate. Rumored team perks include Stopping Power, which dishes out increased bullet damage; Stun Protection, which prevents your team from being stunned by flash grenades; Health Regen, which regenerates your team's health over time; and Blast Shield, which isn't clear.

New non-team perks for MW3 include Blind Eye, which makes you "immune to computer-controlled and player-controlled killstreaks"; Assassin makes you "immune to UAV, thermal, and heartbeat sensors"; Point Guard, which counts every two assists as a kill, helping less lethal players still earn killstreaks; Dead Silence, which makes you dead silent (duh); and Recon, which is still unclear.

Lastly, if you're hoping for dedicated servers, you may want to sit down: looks like they're still out, as they were in MW2. Last year's Black Ops did support dedicated servers, albeit in a limited capacity, so it's not clear if MW3 is rolling back to Infinity Ward's previous offering, or adopting something closer to what Treyarch used.

http://www.joystiq.com/2011/06/01/ru...tactical-nuke/