Results 1 to 1 of 1

Thread: DaedalusX64 SVN r721

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
    Join Date
    Apr 2003
    Location
    Nottingham, England
    Age
    52
    Posts
    139,347
    Blog Entries
    3209
    Rep Power
    50

    Default DaedalusX64 SVN r721

    via http://www.emucr.com/2011/07/daedalusx64-svn-r721.html

    DaedalusX64 SVN r721 is released. DaedalusX64 is a N64 Emulator for PSP. DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn. It is a GPL Open Source project.

    DaedalusX64 SVN Changelog:
    r720
    [=>] Merged from Dev branch:

    Rev 316 - Salvy
    [~] Simplified array for custom ucodes (we only need the ucode and hash anyways)
    [!] Clean ups in PIF
    Rev 318 - Bdacanay
    [+] Imported Paper Mario blend from old file.
    [~] Fixed the Conker chainsaw smoke blend
    [+] Added a blend to the river in Doubutsu no Mori
    [-] Reverted Kirby blend that was breaking Kirby
    [+] Added a blend to fix the menu and HUD in Wave Race 64
    Rev 319 - Bdacanay
    [-] Reverted Wave Racer 64 blend, as it was breaking Super Mario 64 horribly.
    Rev 320 - Bdacanay
    [+] Added a hack to Wave Racer 64 to fix the dangerous menu blend without breaking any other games. Tested and working perfectly. (Thanks corn)
    Rev 321 - Salvy
    [!] Enabled DisableSimulateDoubles for Conker (fixes "green textures" bug)
    [~] Removed full-length fp mode (Was causing static and texture shifting in Conker. Anyways it only adds overhead and bloat to the emulator, I have yet to see a game that needs it, only RARE games that like poke the status reg..)
    Rev 322 - Salvy
    [+] Implemented env mapping for Conker (Using the CPU, we need to port this to the VFPU to avoid slowing down Conker!!)
    [!] Pass directly gConkerVtxZAddr
    [~] Clean ups in Microcode.cpp
    Rev 323 - Salvy
    [!] Simplified and inlined CPU_TakeBranch
    [~] Made TranslateOp debug only
    [-] Removed useless speedhack in R4300_J
    [~] Reverted last remaining changes from 557-558..

    Note : rev 313, 314, 315, and 317 weren't m,erged since they ar not ready for public.
    r721
    [=>] Merged from Dev branch:

    Rev 324 - Salvy
    [~] Fixed compiling error from last commit
    [-] Small clean ups here and there

    Download Via Comments
    Attached Files Attached Files

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. DaedalusX64 rev 719
    By wraggster in forum Sony Consoles News Forum
    Replies: 0
    Last Post: June 28th, 2011, 00:17
  2. DaedalusX64 rev 572
    By wraggster in forum Sony Consoles News Forum
    Replies: 0
    Last Post: September 13th, 2010, 00:04
  3. DaedalusX64 rev 567
    By wraggster in forum Sony Consoles News Forum
    Replies: 1
    Last Post: September 5th, 2010, 22:57
  4. DaedalusX64 rev 563
    By wraggster in forum Sony Consoles News Forum
    Replies: 1
    Last Post: August 27th, 2010, 00:23
  5. DaedalusX64 rev.541
    By wraggster in forum Sony Consoles News Forum
    Replies: 0
    Last Post: July 10th, 2010, 01:28

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •