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Thread: DaedalusX64 rev 722

                  
   
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    Default DaedalusX64 rev 722

    via http://forums.daedalusx64.com/viewto...t=2640&start=0

    DaedalusX64 is the best Nintendo 64 Emulator available exclusively for the PSP. To eliminate some frequently asked questions: No, the Emulator is not perfect, so any graphical bugs, or speed issues are considered normal. Yes, the audio does not always play full speed and can cause the Emulator to crash. The latest compiled rev of DaedalusX64 can be found below

    What's changed in this revision:
    Revision 722
    [=>] Merged from Dev branch:

    Rev 325 - Salvy
    [!] Simplified Audio_Ucode
    [~] Make sure to reset isMKABI and isZeldaABI
    Rev 326 - Salvy
    [+] Added blendmode for Zora's Domain water
    Rev 327 - Salvy
    [+] Added mem*0 + mem*1 blender (Fixes menu in Wave Racer. In fact we shouldn't need to render it, but is cheaper to handle it.)
    [-] Removed wave racer blendmode and hack for menu (no longer needed)
    [!] Force disable simulate doubles for Gex64 (fixes Gex64)
    Rev 328 - Corn
    [!] Clean up SetNewVertexInfo() for Conker
    [!] Change order for PIF processing in DMA
    Rev 329 - Corn
    [!] Optimized order for ENV mapping in Conkers SetNewVertexInfo()
    Rev 330 - Salvy
    [!] Full extend DADDU (Fixes cut scene in final stage in Conker) (Note : This is the proper way, not sure why ExciteBike needs the operand to be 32bit.. I'll investigate eventually)
    [!] Fixed DSUBU (Fixes crash in final stage in Conker, also random lock ups in Animal Crossing, and random lock up when entering pause menu in Majora's Mask)

    PS : Final stage in Conker should be playable now \o/

    Note: There's a big design flaw in our SPECIAL opcodes (and probably other opcodes), since rt and rs order is wrong! This doesn't matter for mults and adds, but is a break deal for subs and divs, I'll correct this soon.

    The signed version works without any CFW!

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