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    Default gLib2D Beta 5 Released

    via http://psp.dashhacks.com/2011/08/09/...ta-5-released/

    Who’s jamming Geecko’s gSquare? Pretty awesome, ain’t it? Well did you know said homebrew was built using Geecko’s 2D graphics library — gLib2D? That means you too can create pure awesomeness with relative ease, should you, yourself be a developer.
    gLib2D provides a layer between your code and the PSPGU, letting you interact with the PSP graphics processor for rendering & manipulating 2D graphics. It’s much easier than talking directly to the PSPGU. Include the gLib2D library in your project and code on.

    Beta 5 Changes

    •Improved support of intraFont
    •Renamed g* functions to g2d*
    •Removed g2dSetCoord*Relative’s third argument
    •Using constants instead of bools for some g2d* functions (better readability)
    •Dynamic allocation of the display list, no more artifacts with a small heap
    •Replaced G2D_FALSE and G2D_TRUE by false and true
    •Added a global scale factor : g2d(Set/Get/Reset)GlobalScale
    •Better scaling quality
    •Lots of code rework
    •No more swizzling artifacts
    •Smaller display list size, saves 3/4 megabyte
    •Forced coordmode with an inverted object is no longer applied
    •Corrected documentation
    Attached Files Attached Files

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