An entry into this years Neoflash Coding Contest, heres the full details:

Hi,
I am a friend of davidgf. He had some problems with the website and now he is away, so he could not post himself and asked me to do it. I hope I do it right! This is the message he wrote for the post:

Hi guys,
Here is my project. Toy Wars for GC and Wii.
It's one submission although there are two different binaries for the game (one for GC and one for Wii) and the data is slightly different. Anyway if I have to choose between one of them to be judged I take the GC version (which can be played on Wii anyway using the backwards compatibility).

Nickname: davidgf
Project Name: Toy Wars 0.7 for GC/Wii
From: Spain
Division: RETRO GAME
Platform: GC/Wii
Original Enter: NO
Support Motion: NO
In last NEO Compo this project have won in the top 10: YES

I don't have time to post videos nor images, so just the download links.

f6e084e582afd34ace41f820547b3b258b825366 toywars.gc.7.0.zip
http://usuaris.tinet.org/davidgf/toy...ars.gc.7.0.zip

80d39c7bbe7a48df47a58afa76c7a7e8ae630732 toywars.wii.7.0.zip
http://usuaris.tinet.org/davidgf/toy...rs.wii.7.0.zip

The GC version must be played using an SD gecko adapter and launching the game using some DOL loader.
For the Wii version you should choose a config file. Classic pad, GC pad or nunchunk. Just rename the config file to "config".

The port has been done using something I've called OpenGX, which is an OpenGL-like implementation using GX. It has some bugs but works nice and it's capable of lighting and mipmapping for example. It's opensource and I'll release it in a few days when I have more time to work on it.

Hope you enjoy it!

http://www.neoflash.com/forum/index....ic,7131.0.html

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