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Thread: [NDS GAME] Flyin'

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    Default [NDS GAME] Flyin'

    An entry into this years Neoflash Coding Contest, heres the full details:

    Nickname: ds
    Project Name: Flyin'
    From: Germany
    Division: RETRO GAME
    Platform: NDS
    Original Enter: YES
    Support Motion: NO
    In last NEO Compo this project have won in the top 10: NO
    Download: Attatchment or http://rapidshare.com/files/479426960/flyin1.0.zip

    After many issues (downtime) with this website, it seems to work now...

    Project description:
    A multi-language (currently English and German, depending on User's preferences) 3D game with little in-game manual...
    Control a fly, discover the levels, find the green sphere. But make sure you don't collide with walls, objects, etc, as that wouldn't be healthy for the fly... and you would need to start the level again.
    Use the touchscreen to rotate the fly (touch, drag into a direction and hold touchpen on the screen), it accelerates by itself. Red spheres will brake the fly on collision, in most levels you migt also use the L and/or R Key to reduce speed, but only for a limited time (see bar at the bottom of the topscreen).
    If you want to pause the game, restart the level or return to menu, press START.

    Feel free to contact me if you're willing to design some levels (my current tools convert Wavefront OBJ with BMP UV-Mapped textures, so for example with the free Blender), I'm thinking about implementing a load level from file possibility

    How to use:
    Download...Unzip...Copy...Play...

    In theory Flyin' will create the needed folder "/data/flyin", if saving game progress won't work, try to create it manually (tested on R4).

    Enjoy!





    http://www.neoflash.com/forum/index....ic,7132.0.html

    Download and Give Feedback Via Comments ...
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  2. #2
    DCEmu Rookie LDAsh's Avatar
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    Default

    Looking forward to creating a level for this as the developer has made impressive tools, decent documentation and examples covering it.

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