Results 1 to 1 of 1

Thread: OpenBOR v3.0 Build 3400 - - for Dreamcast, Wii, wiz, gp2x, dingoo and PSP

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
    Join Date
    Apr 2003
    Location
    Nottingham, England
    Age
    53
    Posts
    140,674
    Blog Entries
    3209
    Rep Power
    50

    Default OpenBOR v3.0 Build 3400 - - for Dreamcast, Wii, wiz, gp2x, dingoo and PSP

    The Lavalit guys have released a new of their Beatem Up for the Dreamcast, PSP, Wiz, Wii, GP2x and Dingoo:

    penBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
    created by the wonderful folks over at http://www.senileteam.com.


    History
    ----------------------
    In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
    by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of
    Fighters series. The spread only by word of mouth, but it nonetheless
    amassed popularity very quickly. Senile Team soon released an edit pack allowing
    anyone interested to create a mod for the BOR engine.

    In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
    agreed, and OpenBOR was born. Development on the engine was continued by the
    community, and still is to this day.


    Available Platforms
    ----------------------
    OpenBOR has a very modular and portable design inherited from Beats of Rage. Ports
    to the following platforms are currently supported:

    * Windows
    * Linux
    * Mac OS X
    * Wii
    * PSP
    * Dreamcast
    * GP2X
    * GP2X Wiz
    * Dingoo a320

    In addition to the above, the original Beats of Rage engine (downloadable from
    the Senile Team website) is available for the following platforms:

    * DOS
    * Playstation 2
    * Xbox
    * GP32
    * Palmtop



    r3400 | utunnels | 2011-08-30 21:34:43 -0400 (Tue, 30 Aug 2011) | 8 lines
    Changed paths:
    M /engine/openbor.c
    M /engine/openbor.h
    M /engine/source/gamelib/commands.c
    M /engine/source/gamelib/commands.h

    New script:
    data\scripts\loading.c
    Called in loading screen update loop.

    Randomize the movement of an AI controlled entity if its path has been blocked for many times. It's a temporarily solution, I shall refine the wall checking code in the future.


    Expand attack## to 99.

    Download and Give Feedback Via Comments
    Attached Files Attached Files

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. OpenBOR v3.0 Build 3373 - - for Dreamcast, Wii, wiz, gp2x, dingoo and PSP
    By wraggster in forum Sony Consoles News Forum
    Replies: 0
    Last Post: August 16th, 2011, 16:37
  2. OpenBOR v3.0 Build 3367 - - for Dreamcast, Wii, wiz, gp2x, dingoo and PSP
    By wraggster in forum Open Source Handhelds News Forum
    Replies: 0
    Last Post: August 9th, 2011, 00:18
  3. OpenBOR v3.0 Build 3367 - - for Dreamcast, Wii, wiz, gp2x, dingoo and PSP
    By wraggster in forum Sony Consoles News Forum
    Replies: 0
    Last Post: August 9th, 2011, 00:18
  4. OpenBOR v3.0 Build 3361 - - for Dreamcast, Wii, wiz, gp2x, dingoo and PSP
    By wraggster in forum Sony Consoles News Forum
    Replies: 0
    Last Post: August 1st, 2011, 22:17
  5. Replies: 0
    Last Post: July 24th, 2011, 23:38

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •