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Thread: OpenBOR v3.0 Build 3434 - - for Dreamcast, Wii, wiz, gp2x, dingoo and PSP

                  
   

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    Default OpenBOR v3.0 Build 3434 - - for Dreamcast, Wii, wiz, gp2x, dingoo and PSP

    The Lavalit guys have released a new of their Beatem Up for the Dreamcast, PSP, Wiz, Wii, GP2x and Dingoo:

    penBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
    created by the wonderful folks over at http://www.senileteam.com.


    History
    ----------------------
    In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
    by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of
    Fighters series. The spread only by word of mouth, but it nonetheless
    amassed popularity very quickly. Senile Team soon released an edit pack allowing
    anyone interested to create a mod for the BOR engine.

    In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
    agreed, and OpenBOR was born. Development on the engine was continued by the
    community, and still is to this day.


    Available Platforms
    ----------------------
    OpenBOR has a very modular and portabledesign inherited from Beats of Rage. Ports
    to the following platforms are currently supported:

    * Windows
    * Linux
    * Mac OS X
    * Wii
    * PSP
    * Dreamcast
    * GP2X
    * GP2X Wiz
    * Dingoo a320

    In addition to the above, the original Beats of Rage engine (downloadable from
    the Senile Team website is available for the following platforms:

    * DOS
    * Playstation 2
    * Xbox
    * GP32
    * Palmtop





    r3434 | utunnels | 2011-09-10 12:51:38 -0400 (Sat, 10 Sep 2011) | 3 lines
    Changed paths:
    M /engine/openbor.c
    M /engine/openbor.h
    M /engine/source/gamelib/soundmix.c
    M /engine/source/gamelib/soundmix.h
    Also pause sound effects when game paused.
    Simplified AI code.
    ------------------------------------------------------------------------
    r3433 | utunnels | 2011-09-10 02:58:36 -0400 (Sat, 10 Sep 2011) | 2 lines
    Changed paths:
    M /engine/source/gamelib/spritef.c
    M /engine/source/gamelib/spritex8p16.c
    M /engine/source/gamelib/spritex8p32.c
    Fix a single pixel overflow loophole in drawmethod code (gfxshadow outside the screen).
    For example, Golden Axe Legend saved civilian shows a single moving black pixel running across the screen.

    Download and Give Feedback Via Comments
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