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Thread: Earth Force (my Homebrew)

                  
   
  1. #1

    Default Earth Force (my Homebrew)

    Long time no post here :-[

    I think this is the right place to post (its a PC game), so here we go...

    I was busy working on my homebrew, regular work and other stuff, and this all are time demanding... thats why I'm not posting this forum last months (but I'm still checking for the news... the scene is doing great in 2004 )
    Well... 2 weeks ago I've released a beta demo version of my homebrew and I'd like to share this with you all...
    Its available in this site www.earthforce.com.br

    Please, let me know what you all think... I'm waiting a honest feedback, that's the most important thing.

    That's it.. additional info can be found at the same site.

    Thanks all!

  2. #2
    DCEmu Coder
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    Default Re: Earth Force (my Homebrew)

    any chance of a dreamcast port? Looks great

  3. #3
    Sir Digby Chicken Caesar Darksaviour69's Avatar
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    Default Re: Earth Force (my Homebrew)

    wow, that looks very cool

    as for a dc version:

    Minimum requirements:

    * Intel Pentium III 500MHz / AMD 500MHz processors
    * Windows 95/98/ME/2000/XP or later
    * 64MB of available RAM
    * 3D Video Card with Direct3D support with 32MB RAM or more

    Recommended:

    * Intel Pentium 4 2.4GHz / AMD Athlon 2000+ processors or later
    * Windows 95/98/ME/2000/XP or later
    * 256MB of available RAM
    * 3D Video Card with Direct3D 9 support with 128MB RAM or more.

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    DCEmu Regular WHurricane16's Avatar
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    Default Re: Earth Force (my Homebrew)


  5. #5
    DCEmu Oldbie Eric's Avatar
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    Default Re: Earth Force (my Homebrew)

    lol that would kill a dreamcast

  6. #6

    Default Re: Earth Force (my Homebrew)

    [quote author=qatmix link=board=off;num=1099509202;start=0#1 date=11/03/04 at 16:30:28]any chance of a dreamcast port? Looks great[/quote]

    Thanks for the interest

    I can't promisse a DC port soon, we need to finish the project first. After that, we'll see what consoles to port. This game uses heavy PixelShader gfx, but run ok in a TNT2 or GF2MX (w/o the shaders). You can see the difference changing the video quallity. So maybe we can port to XBox with full shaders support and DC.... only the time will tell ;D

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