Market research firm NPD Group has today revealed that revenue from sales of new games at retail fell behind other channels in the second quarter of 2011.
Sales of new, boxed products in the three months to June 30 totalled $1.44 billion, while revenue from other channels - including second-hand, full-game downloads, subscriptions, rentals, DLC, social and mobile - reached $1.74 billion.
With hardware sales included, the US videogame market was worth $4.5 billion during the quarter, an increase year on year of one per cent.
NPD analyst Anita Frazier said: "While the new physical retail channel still generates the majority of industry sales, our expanded research coverage allows us to assess the total consumer spend across the growing number of ways to acquire and experience gaming, including mobile apps and downloadable content.
"Through a combination of point-of-sale and consumer research tracking, The NPD Group is providing an expanded, more comprehensive measure of a dynamic and rapidly evolving game industry."

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