Page 1 of 2 12 LastLast
Results 1 to 10 of 11

Thread: XrickDS port updated to 1.5

                  
   
  1. #1
    DCEmu Coder GPF's Avatar
    Join Date
    Apr 2004
    Location
    Texas
    Age
    42
    Posts
    796
    Rep Power
    41

    Default XrickDS port updated to 1.5

    XrickDS has been updated to fix the flashing sprite problem by Webez on efnet's #mellowdsdev. I have updated the binary and source on my website.

    http://gpf.dcemu.co.uk/xrickds.shtml

    Troy(GPF)
    http://gpf.dcemu.co.uk

  2. #2

    Default

    I have tested Xrick !!!!

    Ahhhhh ! to remember ..... On Amiga.

    Great Works. Thanks for the back in the past. and this game don't age !

  3. #3
    DCEmu Newbie
    Join Date
    Oct 2005
    Posts
    18
    Rep Power
    0

    Default

    Any chance of adding support for Rick Dangerous 2? That was my favorite. Is it just a question of replacing data, or is there more to it? It seems like the games play nearly identically.

  4. #4
    DCEmu Coder GPF's Avatar
    Join Date
    Apr 2004
    Location
    Texas
    Age
    42
    Posts
    796
    Rep Power
    41

    Default

    Quote Originally Posted by j3rk View Post
    Any chance of adding support for Rick Dangerous 2? That was my favorite. Is it just a question of replacing data, or is there more to it? It seems like the games play nearly identically.
    The code was designed around the Rick Dangerous 1, the author ripped the graphics from I think the old atari version if I remember right, so not sure if it would be possible or feasable.

    Troy(GPF)

  5. #5

    Default

    Do you think you could also port it to Dreamcast - or maybe update IMR's XRickDC port ? It suffered quite a bit from a bad sampling rate in sound playback.

  6. #6
    DCEmu Coder GPF's Avatar
    Join Date
    Apr 2004
    Location
    Texas
    Age
    42
    Posts
    796
    Rep Power
    41

    Default

    if I remember right I think either IMR port or metafox port was the source that I ported to the ds, but I ripped out all the SDL code so it wouldn't be easy to bring back to the dreamcast.

    Maybe just a recompile of the old code, with the new SDL libs might improve it?

    Troy(GPF)

  7. #7

    Default

    Quote Originally Posted by GPF View Post
    Maybe just a recompile of the old code, with the new SDL libs might improve it?
    Yeah, I am sure this might be worth a try

  8. #8
    DCEmu Newbie
    Join Date
    Oct 2005
    Posts
    18
    Rep Power
    0

    Default

    Quote Originally Posted by GPF View Post
    The code was designed around the Rick Dangerous 1, the author ripped the graphics from I think the old atari version if I remember right, so not sure if it would be possible or feasable.

    Troy(GPF)
    There is a Windows port of Rick Dangerous 2 now: http://www.retroremakes.com/forum2/p...ndex.php?n=121

    It works pretty well. I don't know if this (or perhaps the author,) could be of any help, (or if you even have the time,) but I thought I'd hand you the link just in case.

  9. #9
    DCEmu Newbie
    Join Date
    Aug 2008
    Posts
    5
    Rep Power
    0

    Default

    hello, how can we save our progression in the game please?

  10. #10
    DCEmu Coder GPF's Avatar
    Join Date
    Apr 2004
    Location
    Texas
    Age
    42
    Posts
    796
    Rep Power
    41

    Default

    Quote Originally Posted by ahahah View Post
    hello, how can we save our progression in the game please?
    I'd recommend updating to Alekmaul's updated 2.0 port which I believe has saving working.
    http://www.portabledev.com/pages/ds/...so/xrickds.php

    Troy(GPF)

Page 1 of 2 12 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •