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Thread: gpSP 0.8 - Gameboy Advance Emulator for PSP

                  
   
  1. #1
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    psp gpSP 0.8 - Gameboy Advance Emulator for PSP

    Okay, a few things about this release. First, it is a features/performance release - if anything new works consider yourself lucky (unless it's a 32MB ROM). I'm going to be focusing on compatability again for the next version. Second, it's still beta, so don't go crazy on me if something's broken. Third, don't go crazy on me if I didn't implement whatever favorite feature you wanted. Fourth, please actually read the readme.

    Heres whats new from the readme:

    v0.8 - ("unlocked" beta)

    NOTE 1: It has come to my attention that there are actually BIOSes out there that are being used that cause some games to not work. The BIOS md5sum listed here is for the BIOS actually in GBAs and
    is as accurate as you'll get, (if you have a GBA and a flashcart you can dump it yourself, see http://wiki.pocketheaven.com/GBA_BIOS)

    NOTE 2: Since I know this is as far as a lot of people here I have a little request. Please, please, (I'd italicize this if I could) please stop constantly asking me when the next release will be, what it'll have, etc. And while you're at it, please stop asking me to implement wi-fi multiplayer, cheat support, or fix all of your games. Some things will happen in due time, other things might not ever happen. I devote about as much time as I can to this emulator
    and I carefully include as much as I can in releases to try to minimize the number of people who will nag me next time (erm, I mean, to make the most people happy), so I don't release every other day or anything like that. Sorry that I can't release once a week, but I'm a lot busier now than I was when I was first developing this emulator. Good thing I got the first version out before that, wasn't it?

    Congratulations, you made it this far! Now read the rest of the this
    thing. *_*

    # Fixed bug in dead flag elimination, "alt" version no longer needed.
    # Fixed EEPROM saves being saved as 32kb instead of 512bytes/8kb
    + 32MB ROM support has been added. ROMS are "demand loaded" as
    necessary and page swapped out; there might be a small loading lag,
    but I have yet to ever really notice anything.
    NOTE: 32MB ROM support only works for unzipped ROMs.
    + Save states have been added. See the save state menu for save/load
    options.
    + Support for the real-time clock (RTC) chip in Pokemon cartridegs
    and other games. The implementation is based off of VBA's, whatever
    notes on gbadev I could find, and some of my own reverse engineering
    of what the games do... it might not be totally correct. Also,
    setting the time does not work.
    + Per-game configuration. Currently this only saves frameskip and
    frameskip variation options.
    + Removed the flash type option from the menu and instead added it
    to game_config.txt. Hopefully got everything - let me know if you
    find something that isn't there. It's pretty easy to add them if you
    have to.
    + Added a display in the upper left-hand corner to indicate when
    fast-forward is on.
    + Added button bindings for save/load state.
    @ Found a fix of StrmnNrmn proportion: far too much unnecessary mutex
    synchronization was going on. Removing the two offending lines of
    code gave a massive speed boost for free. Enjoy.

    Download and Give Feedback Via Comments

    Check out gpSP Compatability List

  2. #2
    DCEmu Old Pro BL4Z3D247's Avatar
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    omg! Exophase u rock dude!!! i've been waiting for a new release , u still consider it beta material?

  3. #3
    DCEmu Legend gunntims0103's Avatar
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    yea this emu is legend.....exophase you shouldnt really call it a beta....... its way passed that

    edit--

    exophase why not upload the downloads to the post some browsers may have prob with download sites an things this is just for your future reference of course. also next time your posting you should be sure to include all the optimalzations that you implamented instead of just saying "dont be mad that your feature werent added this time" if you show your pros and cons on your post then we wouldnt have to know that like + the (j.i.t) has been optimised. - the 32 mb rom support has been disabled. this is for future reference its just good posting habits

    ALSUM WORK THIS EMU ROCKS

    edit--

    exophase or staff move this to psp news ..... i dont think ppl have even caught wind of this yet!!!

    edit--

    KINGDOM HEARTS WORKS.....KICK A$$!!!!!!!!!

    edit--

    I thout i would take the liberty out to post the optimalzations that the emu has gone through and enhancements that were not mentioned in the first post AS WE ALL LOVE DETAILS


    -also exophase has constantly made it clear that he doesnt want anyone to keep pm'ing him about "when is the new release of the gba emu gonna be out" so please leave him alone on that one just looking out

    edit--

    iv deleted the optimazation news as exophase seem to have added it to the news post

  4. #4

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    Great news...thx dude...can't wait to try it out

  5. #5

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    Yeah you are amazing, Exophase! Nice release


  6. #6

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    I can confirm Kingdom Hearts works, and on 2.71 SE-A

  7. #7
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    Wow thanks!!! I was just thinking about how awesome it would be if the new gpSP came out today, this is so cool!!

    Edit: O.M.G. Golden Sun is running full speed with 0 frameskip!!

  8. #8
    DCEmu Old Pro V3N0M's Avatar
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    OMG i can't believe Kingdom Hearts works.

  9. #9
    Won Hung Lo wraggster's Avatar
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    moved to News forum and uploaded too

    Awesome news

  10. #10
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    Thanks.

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