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Thread: Color Puzzle r2 Released!

                  
   
  1. #1
    DCEmu Coder IamAbe's Avatar
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    psp Color Puzzle r2 Released!

    I finished the seccond release of Color Puzzle. There's still no level editer , but you can make your own levels. I added some new graphics and a menu . The .rar file includes a 1.0 & 1.5 version of the game, use WinRAR to extract it.

    Post your level packs in the comments.

    Enjoy!

    Here's a link to the download: Color Puzzle r2
    Wii Homebrew: Chippy - Chip8 Emulator
    SameGame - Version 1.0

    Homebrew PSP Games: Color Puzzle - Version: r2

  2. #2
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    cool thnx ima try it out now

  3. #3
    PSP User NTXA's Avatar
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    Hi AbE I have no level pack... sry (coming soon)

    but a little graphic update for your fantastic game

    Here, two picture from my modification and the rar

  4. #4
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    Neat little game. I always liked those rooms in Zelda. I wonder if someone could add a Link character to move around (like in Stroke of Link).

  5. #5
    PSP User NTXA's Avatar
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    psp

    Color Puzzle level creating tutorial

    "Little" tutorial to create levels for color puzzle
    --------------------------------------------------------------------------------------------------------------------------
    1

    First open the levels.cplvl in your \colorpuzzle\levels folder.

    You will see this at first:
    number of levels: 18
    (this is the number of levels ;D)






    Then come something like this

    44 // Starting Point
    that is the startpiont






    Then came this
    44244442444424224244444422444444444444442222442222 44424424444244444424444422444444244442444424444244
    (no this is not the password for my computer, it is the first level from AbE)

    it has 100 numbers



    -----------------------------------------------------------------------
    the field have also 100 parts.... or numbers

    look like this:


    -----------------------------------------------------------------------

    for better association




    (you can also see that the startpoint is on 45)


    in every cell (1 to 100) can only stand a "block"

    or "a way were you can move".


    Notice that a 2 will be a "block" and 4 "a way where you can move"!!!!!!

    -----------------------------------------------------------------------



    2


    example

    number of levels: 1

    44 // Starting Point
    44444444444444444444444444444444444444444444444444 44444444444444444444444444444444444444444444444444
    look like this




    you see that I only use 100 of fours

    that's mean you can move to all 100 parts



    -----------------------------------------------------------------------

    When you now edit the first and the last 4 to a 2 you will see two "blocks"... at the begin and the end



    The code is now
    number of levels: 1

    44 // Starting Point
    24444444444444444444444444444444444444444444444444 44444444444444444444444444444444444444444444444442


    I hope that the tutorial ist understandable for you........

  6. #6
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    looks boring

  7. #7
    DCEmu Newsposter Vega's Avatar
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    Quote Originally Posted by masterpsp2.6
    looks boring
    spamming the news forum with 2+ words like "looks boring" , "Looks Sweet", "Where can I get it" and "Boo" is boring. Wish the mods would do their job.

    Nice release. Thanks, will give it a test now. Also the mod pack looks very sleek too.

    Click on the sig above to visit The Playground

  8. #8
    DCEmu Coder IamAbe's Avatar
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    very nice ntxa, im away from home till nov 14 so i wont be doing any thing 'till then. nice work
    Wii Homebrew: Chippy - Chip8 Emulator
    SameGame - Version 1.0

    Homebrew PSP Games: Color Puzzle - Version: r2

  9. #9
    PSP User NTXA's Avatar
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    Quote Originally Posted by IamAbe
    very nice ntxa, im away from home till nov 14 so i wont be doing any thing 'till then. nice work
    Thx


    I have updated the graphics now again:

    The icon0 ,background , menu graphics and "you win" or "lost" dialogue


    Icon0 can download here: http://www.dcemu.co.uk/vbulletin/att...1&d=1161640012

    Gfx pack here: http://www.dcemu.co.uk/vbulletin/att...0&d=1161640149

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