Swizzy released Dashlaunch Temp Monitor v1.0:
[QUOTE]
Overview - What it does
- It'll read the temperature data that dashlaunch broadcasts and convert it to something you can read (in Celcius)
- It'll show you the temperatures in real-time as well as log them for you (you'll need to manually save the log, it doesn't do that on it's own)
- It'll Color code the temperatures that are displayed as current/last read
** the temperatures are configurable with; green beeing below good temps which are labeld as "low", orange beeing in between low/high and red if the temperature is higher then the specified value **
- It'll save your settings in %appdata%/Swizzy/dashlaunchtempmon.ini if you want to manually edit something, or just simply delete them to use defaults

*update* v1.1 - what's new/fixed:
- Removed: Option to display raw data in the log, it's not really needed for end-users, if you are a dev and want to see the raw data, go right ahead and download the source, uncomment the blob of code that handles this and you'll have all of it right there infront of you in a flash!
- Added: Support for reading Path/PEname data from dashlaunch 2.29 output
NOTE: it'll still support the data output of 2.28 just the same, difference is that it now also reads the extra data that is within version 2.29
- Fixed: Optimized the app ALOT, it no longer use a $#@!load of your cpu it now use around 1-3% of your CPU
- Added: Translation for all devices that are currently available, so it's easier for you to see/understand where the game/app is run from in the log later on and also what is actually running (NOTE: this is not a flawless identification so
it may still be a bit cryptic to know what was running...)
- Added: Counter for how many readings are in the log
- Added: Option to automaticly flush the log to temps.log every time the counter reaches the set value you've specified, this makes the log window cleaner and lets you keep logging for a very long time and then check back to see how the temperatures changed without your computer going berserk on you because your memory is packed with a $#@!load of data from my app
- Fixed: when opening the prog without the log then enabling it, the window would keep the log hidden, now it resize the window properly, otherwise it saves the window size when you hide the log and put's it back into that size when you want to show it again
- Added: Last minute change adding Title/Media ID output aswell, along with an option to enable/disable this output in the log (it's on a seperate line to make it easier to find )

http://www.xbox-scene.com/xbox1data/...VASeqbnMwE.php