I managed to port HBL to the US version of Teck4′s exploit in exactly 45 minutes (including writing the savedata exploit and the binary loader), which is a new personal record, thanks to the scripts included in HBLís repository, and also to the fact that the different versions of the game are internally fairly similar (which is to be expected because technically the game is supposed to be the same, just translated, but I seem to recall it wasnít that easy for the Hotshots golf exploit)I also updated the EU/US versions of this HBL port to get the tweaks I worked on for the past weeks in order to get a fair amount of homebrews to work.
The next step for me is to write a bit of documentation on how to use all this, and then patiently wait. As far as a release is concernedÖ well check the FAQ I wrote yesterday.
I could spend time polishing this port of HBL for the Vita, improve compatibility, and I might do it, but since thereís a high risk this gets used by only a small amount of people before it gets patched, Iíll probably leave it in its current state for now. Itís probably not worth working too much on the details if nobody ends up using it. Of course if by some sort of miracle this doesnít get patched immediately by Sony, Iíll update it accordingly.
Now letís all wait (Iím probably more excited than anybody else about this release, reallyÖ)