via http://gbatemp.net/index.php

DS coder BassAceGold has released the first version of BAGASM, a new language interpreter for the Supercard DStwo and PC. This tool can be used for building your own DStwo games. Check out the discussion link below for a full run-down of how this application works.



QUOTE: Release Notes 01/13/12•"What is BAGASM?" you might ask. Well I can tell you what it's not! It's not a sandwhich, or an amazing massage. No, it is merely an interpreter for a language I have created similar to the general syntax that Assembly languages may follow.

•What does this allow? Well for one, you don't have to setup and deal with the finicky development environment,the DSTwo SDK, to create content for the DSTwo! All you need is a regular text editor and the PC or DS2 version of the interpreter to get started.

•PC Interpreter you say? Yes that's right! Due to the nature of the language, I was easily able to create a PC version of the same interpreter that runs on the DSTwo. This allows for the easy and fast testing of your amazing creations without the need of constantly transfering files to your DSTwo.

http://filetrip.net/file.php?id=27072