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Thread: DCaSTaway Alpha03r5 Released

                  
   
  1. #21
    DCEmu Dreamcast ron's Avatar
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    Default Re: DCaSTaway Alpha03r5 Released

    [quote author=Eric link=board=dcastaway;num=1095627727;start=15#15 date=09/21/04 at 08:19:17]Here is a problem i had. *The emulator ran selecting the tos image would restart and put me back to the DC hakker menu and same as selecting the game. *Would this have to do with using DISKA instead of DISKB?[/quote]

    I just wish yo help you, so.. please, post your needs here , as fast you do it i'll be able to answer quickly. What I want is get your feedback using the emu, feel free to ask whatever you need. I also hope others can contribute for saving me sometime !!! here we are !!!!
    SH4 Risc LittleEndian

  2. #22

    Default Re: DCaSTaway Alpha03r5 Released

    what about on future version we have aceess to the vmu file system ? like a "HD" to we save files from games / aplications is possible implement this ??

    keep up this good work !


  3. #23
    Administrator LyonHrt's Avatar
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    Default Re: DCaSTaway Alpha03r5 Released

    i thought it might be nice to have the vmu act like another floppy disk.
    Do me a favor plug me into a sega.

    To be this good takes ages, to be this good takes sega.

    It's thinking.

    Ok I said it, now pay me!
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  4. #24
    4ALLs coder chui's Avatar
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    Default Re: DCaSTaway Alpha03r5 Released

    i think use vmu for saving changes of floppy disks (only changes and zip compress) like a option menu.

  5. #25

    Default Re: DCaSTaway Alpha03r5 Released

    [quote author=chui link=board=dcastaway;num=1095627727;start=15#23 date=09/21/04 at 19:51:12]i think use vmu for saving changes of floppy disks (only changes and zip compress) like a option menu.[/quote]

    sure ! this will be really cool :P

  6. #26
    DCEmu Oldbie Eric's Avatar
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    Default Re: DCaSTaway Alpha03r5 Released

    I am going to check out Demo Menu to see if it will fix my problem if it dont work one of these days i will go back to it and it will work i always do this with emus and things that didnt work for me like Apple II

  7. #27
    Administrator LyonHrt's Avatar
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    Default Re: DCaSTaway Alpha03r5 Released

    you still havn't got it working eric?

    on the root of your cd, you should have
    1st_read.bin
    rom (which is your renamed tos.img)
    diskb (i have a blank diskb image, that was a .st image, works fine)

    And your diskimages for disk a, (they didn't work in directories for me, so i put them all in the root, which is fine)

    Remember no extension eg. A_025.st becomes A_025
    Do me a favor plug me into a sega.

    To be this good takes ages, to be this good takes sega.

    It's thinking.

    Ok I said it, now pay me!
    http://www.thejoypad.net
    Twitter page

  8. #28
    Nintendo DS Coder
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    Default Re: DCaSTaway Alpha03r5 Released

    Loading ST-Disks with extensions isn't a problem
    You have to make sure, it's in ST-format (not msa or stt) and NOT zipped.

    However, I found a bug in the emu, that seems to present in UAE4ALL, too :
    When a 2nd controller is plugged in, the emu crashes, as soon as you try to load a disk.

    The mouse-emu (with analog stick) seems to be buggy as well (not so bad like UAE, but still not "smooth&quot

    Chui, could you please make high-res availabe (I know, it will look bad on TV, but there are a few games, that need it (e.g. "Ballerburg&quot

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