just to make available the final version 8 of its popular cIOS d2x. This incorporates all corrections made ​​over the beta versions, and is therefore more transparent with respect to games (stealth mode), while improving its compatibility (supports sizes of virtual sectors to override certain limits WBFS format, by example) Changelog: [d2x v8] - Enhanced stealth mode to Prevent cios detection. - Added ioctl command to enable / disable Stealth Mode When a game is not running. Stealth Mode is enabled by default. - IOS reload block is now enabled by default. - Fixed reload IOS block failure When The original IOS required by the game is not installed. It works for real and emu nand. - Fixed return to channel failure When The menu system is not installed on nand emu. - Fixed missing Cache flush When Removing error 002 After IOS reload block. Syscall is now kernel_set_version Used INSTEAD. - Added direct access to syscalls. This allows you to invoke a syscall from inside Another syscall. - Added support for paths starting with '# `which are Used To open files is real Even If nand nand emu is on. Also, access to paths thesis is protected by stealth mode. - FAT files are now on Opened-through path to fix after 16. Now Disney Universe and all the games using long paths work Properly in nand emulation. - Disabled in FAT file sharing control unit to Overcome a stupid conclusion made ​​by developers in The Beatles Rock Band. See issue 11. - Fixed black screen in partial emulation When starting a game we never Launched Before real nand. See issue 14. - Added support for virtual drives WBFS Sector size is to bypass the 500 limit game (thanks fig2k4). The optimal size is 4KB Sector, that 'allows up to 4084 games. Note That this feature is only Useful for the loaders That Do not use the fraglist for WBFS partitions, for example NeoGamma, WiiFlow and CFG. - AHBPROT now is really enabled. - USB Gecko rewritten completely Call functions. Now it's really plug and play and the cios works Even When debug mode is enabled and USB Gecko is connected only to the Wii (tnx to mini source). - Removed the unused method 1 for IOS reload block. - Minor exchange and code clean up. This new version still does not seem to integrate the last module EHCI (including avoiding the lag in music games) promised for some time, but the version 9 beta looks set to benefit. The coming weeks we will reveal more about it probably. Warning, this is compiled files, which require treatment (batch file) to be encapsulated in a WAD file. You can also install it using the d2x cIOS Installer 3.1. This will decompress the archive of cIOS d2x V8, verbatim, in the same directory as the executable installer . cIOS V8 Final d2x d2x cIOS Installer 3.2 Fr (Unofficial) Official site: http://code. google.com/p/d2x-cios /