news via http://www.aep-emu.de/

OpenMW is an open-source engine for the game The Elder Scrolls 3: Morrowind.

Quote:
The OpenMW team is proud to announce the release of version 0.12.0! Release packages are available on our Download page. This release notably includes NPC and Creature animation, though no A.I. has been implemented, so animations must be activated through console commands. Please review the following:

Regressions:

Sounds other than music not working
Scroll and button background graphics in launcher not working in Linux package
Important notes:

You must remove all old openmw.cfg files in order for the automatic detection of Morrowind installations to work.
If the data path is set manually and it contains spaces, it needs to be put inside quotation marks.
Changelog:

Various rendering fixes and optimizations
Refactored engine class
Automatic package building
Various build fixes and cleanup
Various configuration fixes and cleanup, including detection of existing Morrowind installations
Basic NPC/Creature animation support added, must be activated from console
Basic implementation of Journal Window added
Fix for local scripts continuing to run if associated object is deleted
Fix for crash when taking screenshots
Fix for crash when visiting Akulakhan’s Chamber
Added catching of exceptions thrown in input handling functions
Fix for NPC Activation not working properly
Allow the player to move away from pre-defined cells