Developers divided on impact of new 'premium' royalty charges

Adobe’s decision to begin taking royalties from certain games made in Flash “will only affect the Zyngas and Rovios of this world”, an indie developer familiar with the tech has said.
Many developers have complained that Adobe’s new tactic – to implement new royalty charges to Flash games – will have too negative an impact on revenues.

From August, Adobe will take a 9 per cent sales cut from developers working with Flash, providing they use the combination of two new “premium feature” APIs and pass certain sales thresholds.
Developers will be charged only if they employ hardware accelerated rendering in combination with domain memory, and only when they begin to make more than $50,000 per game.
Mark Burvill, of Flash studio Antifuzz, told GamesIndustry International that the new payment model is “only going to affect the Zyngas and Rovios of this world who go on to develop the next generation of console-quality games for the web."

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