Page 1 of 2 12 LastLast
Results 1 to 10 of 11

Thread: PSP: Lua-Pac-Man v0.0 beta Released

                  
   
  1. #1
    DCEmu Coder
    Join Date
    May 2006
    Posts
    32
    Rep Power
    0

    psp PSP: Lua-Pac-Man v0.0 beta Released

    From Yashamaru:
    "I have been working on a simple Pac-Man clone for a little over a month now. It all started with some old code I made for a game that couldn’t use it. I added this code to a Pac-Man ghost and next thing I know the Game enters Beta stage (that means it’s playable, but it’s not done). Since it’s in Beta Stage now, I have built a public release. As with all my releases they are gifts to everyone using or making homebrew as a thanks for all the great apps/games I have got."

    I think this is a wonderful addition to the PSP Homebrew scene!



    Download and Give Feedback Via Comments

  2. #2

    Default

    Thx cools,

    I released this game late last night and was too sleepy to post about it, On all the great homebrew sites.

    always have fun,

  3. #3

    Default

    you should re-name it though.


    namco really dont like the name "pacman" being used unofficially, since they still use the license. Even the PC remake of the old amiga "Deluxe Pacman" has had to be renamed to "Deluxe PocMon".


    also, that would be an excellent version of pacman for you to consider "borrowing" some features of

  4. #4
    PSP User Apoklepz's Avatar
    Join Date
    Oct 2005
    Location
    Bottom of The Pit
    Posts
    1,542
    Rep Power
    76

    Default

    Great job, Yashamaru...I still play this, Galaga and Pole Position every now and then when I've gotten a little tired of next gen stuff...Good work.

    I was wondering If you'd consider implementing an upright position view, and make the analog nub compatible...You don't have to, it's just an idea.

  5. #5

    Default

    Hungry Horace:
    you should re-name it though.

    namco really dont like the name "pacman" being used unofficially, since they still use the license. Even the PC remake of the old amiga "Deluxe Pacman" has had to be renamed to "Deluxe PocMon".

    also, that would be an excellent version of pacman for you to consider "borrowing" some features of
    You could be right, if it comes to that lua-man with different sounds/images would have to be born from the ashes.

    Apoklepz:
    Great job, Yashamaru...I still play this, Galaga and Pole Position every now and then when I've gotten a little tired of next gen stuff...Good work.

    I was wondering If you'd consider implementing an upright position view, and make the analog nub compatible...You don't have to, it's just an idea.
    Thx Apoklepz, yes Vertical will be add it just didn't make it in this release because of the rush I was in (wanted a beta out on Nov 19th). hmm The analog nub don't work? (I can't play without it) if you mean make it work with Vertical, np.

    From the Lua-Pac-Man_v00.txt file:
    --Need to do
    *Add Vertical (Turn PSP) [Requested by: modcase]
    *Add Music
    *Add high score system
    *Add level intermission B / level intermission C

  6. #6
    DCEmu Old Pro Baboon's Avatar
    Join Date
    May 2006
    Location
    Devon, England.
    Posts
    1,735
    Rep Power
    72

    Default

    Nice homebrew, very authentic!

    If you could add the sound effects of when pacman is moving along eating everything that would be ideal.

    The vertical full screen option sounds cool!

  7. #7
    DCEmu Coder splodger15's Avatar
    Join Date
    Jun 2006
    Location
    London
    Age
    33
    Posts
    4,123
    Rep Power
    92

    Default

    Looks a good game

    PSN ID: splodger15

  8. #8

    Default

    Baboon:
    Nice homebrew, very authentic!

    If you could add the sound effects of when pacman is moving along eating everything that would be ideal.

    The vertical full screen option sounds cool!
    Thx Baboon, will do. Both the 'eat pellets' and the ghost 'siren' (looking for Pac-Man) got dropped for this release because they didn't sound right. I hope to fix both, should be easy fixes.

  9. #9
    DCEmu Old Pro Baboon's Avatar
    Join Date
    May 2006
    Location
    Devon, England.
    Posts
    1,735
    Rep Power
    72

    Default

    Quote Originally Posted by Yashamaru View Post
    Thx Baboon, will do. Both the 'eat pellets' and the ghost 'siren' (looking for Pac-Man) got dropped for this release because they didn't sound right. I hope to fix both, should be easy fixes.
    I used to the love the old arcade machine! ...it was huge!
    Attachment 12483


    Having a top homebrew conversion on my psp is ideal! :thumbup:

  10. #10
    DCEmu Old Pro mr_nick666's Avatar
    Join Date
    Mar 2006
    Location
    Bideford, Devon, UK
    Age
    46
    Posts
    1,278
    Rep Power
    74

    Default

    Pretty much arcade perfect! The sounds would be the icing on the cake for me! Im a huge fan of the classics If you add alternate sprites you could have a "Classic" setting with the originals and a "PSP" setting with your updrages

Page 1 of 2 12 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •