Ive been working with the yamagi quake2 port and it now works on the caanoo and wiz with OpenGL-ES acceleration. It runs pretty well for the caanoo and wiz.
So far I have not seen any textures drop and without needing to shrink any of them.
The wiz version does have a hack to decrease memory use, I had it lock up once. So long periods of playing may cause it to lock up.
All buttons can map to a key, and a/b/x/y are all enabled to trigger maps if pressed at the same time, for instance A+X will do F1.
Expansion support is provided, but i didnt test on the caanoo or wiz.
I used the quake 1 bar graphic for caanoo, so if anyone comes up with a better one ill include it.
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