Nintendo 64 emulator based on 1964mod v1.5.2(Final) codebase has been updated. Changes:
- Remove a well hidden bug from dialog
- maybe it is the cause of some weird issue
- remove combo preload, so far no issue
- major update to MyROM_Properties.ini (must read forum post before upgrade)
- Minor update to class style
- Change audio length spec, Mario Tennis seems to violate it (experimental change)
- so far, no issue with re-spec
- Re-write looping check handling during VI interrupt
- lower the check limits base on timing control
- appropriate reset base on timing control
- reset exception counter
- help timing sensitive games e.g. Turok Dinosaur Hunter, Re-Volt etc
- Re-design and re-write core audio handling
- fix TGR music audio skipping (read gamenote in NICE64_Readme)
- fix In-Fisherman SP DMA Read error
- fix South Park Rally no audio and slowdown
- remove tempfix for above 3 games
- Implement new ini read / write logic
- reduce unnecessary write to ini by > 50%
- Fix Nushi Zuri 64 - Shiokaze ni Notte for the following issues:
- game start in interpreter mode if run after emu startup
- game crash immediately if it is the same as previous game
- game pickup previous game rom settings instead of its own rom settings
- remove buggy tempfix
- Fix NFL QBC 2000 settings (read gamenote in NICE64_Readme)
- Use CF=2 & Speedup=2X for Forsaken
- Fix Fighting Force 64 lost audio during gameplay - finally

Other Changes & Fixes
- Add DO & DONT for multiple emu window switching in NICE64_Readme
- Add Top Gear Rally gamenote in NICE64_Readme
- Add NFL QBC 2000 gamenote in NICE64_Readme
- Update MyROM_Properties.ini
File: Download
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