All numbers are in thousands of US dollars.

Four Quarters Before Xbox 360
PS2 - $2,389,120 (61.1%)
XBX - $1,126,022 (28.8%)
GCN - $395,853 (10.1%)
Total - $3,910,995

Four Quarters After Xbox 360
PS2 - $2,084,636 (56.3%)
XBX/360 - $1,336,411 (36.1%)
360 - $757,464 (20.5%)
XBX - $578,947 (15.6%)
GCN - $278,884 (7.5%)
Total - $3,699,931

Let's analyze the year-over-year numbers.

- "Xbox" (Xbox Classic and Xbox 360) gained 7.3% market share.
- PS2 lost 4.8% market share.
- GameCube lost 2.6% market share.
- Xbox Classic lost 13.2% market share.
- "Xbox" (Xbox Classic and Xbox 360) revenue increased 18.7%.
- PS2 revenue decreased 12.7%.
- GameCube revenue decreased 29.5%.
- Xbox Classic revenue decreased 48.6%.
- The overall market revenue decreased 5.4%.

The Xbox brand overall has increased its share. Xbox 360 has so far taken 13.2% away from the original Xbox, 4.8% from PS2, and 2.6% from GameCube. It's only natural for most early adopters of Xbox 360 to be from the Xbox Classic user base.

Now let's look just at Q3 2006, the most recent quarter.

Q3 2006
PS2 - $487,934 (53.96%)
XBX/360 - $372,747 (41.22%)
360 - $287,252 (31.76%)
XBX - $85,495 (9.45%)
GCN - $43,653 (4.83%)
Total - $904,334

- Xbox Classic and Xbox 360 combined for 41.2% market share.
- PS2 is still in the lead with almost 54% market share.
- Xbox 360 is already at almost 32% market share.

The source data includes EA, Activision, THQ, Ubisoft, and Midway.
Approximately 50% of the combined revenue comes just from EA.

http://blog.seattlepi.nwsource.com/m...ves/108966.asp
http://microsoft.blognewschannel.com...ng-now-up-187/
http://microsoft.blognewschannel.com...h-3q-2006.png#