Trying to meet the original launch date for the title 'was ultimately futile', says project lead

Trying to release a “Valve quality” Half-Life Source mod by 2009 was a harrowing and frustrating experience, the project lead on the title has revealed.
Speaking to Rock Paper Shotgun, Carlos Montero said that Black Mesa: Source’s entire development had been difficult since the team started work on the game in 2005.

But after the team's first trailer in 2008, which teased a 2009 release for the mod, he said the developers began to cut corners and lost touch with their original ideals in a effort to get it released at any cost.
“We were determined to make this release date come hell or high water, and we killed ourselves to do it,” he said.
“We were cutting corners everywhere, cutting chunks of maps out, rushing through everything, making rash decisions. Basically, we ended up going against all of our core values just to hit this deadline we had set for ourselves.

http://www.develop-online.net/news/4...-was-harrowing