As he had come himself to the conclusion that a Gamecube loader from a USB device could not be done on Wii because of the very special sharing system RAM in this mode, Crediar proves today otherwise, to support video. The thorny problem of memory MEM2/ARAM, which resulted in the outright abandonment of Dios Mios in favor of his cousin Dios Mios Lite (using only the SD) was bypassed by rewriting the USB module manager and various functions that used the famous memory MEM 2. Crediar says that at present, Dios Mios has exactly the same compatibility as Dios Mios Lite (which turns out to be unee both good and bad news). The big advantage of USB over the SD lies in access times and loading which are greatly improved. The video also reveals that it uses the new bootloader house 100% (0% Nintendo), which allows among others to force 480p mode, including PAL games (which do not, Nintendo has estimated that at the time Europeans were not sufficiently equipped to take advantage). Dios Mios is not yet publicly available, but before the ads that come and go, adding a googlecode to store official sources, the output of this new step forward in the hack of the Wii should not wait too long.
Quote: What can I say, Impossible is nothing and never give up! After looking at DM again I managed to solve the issues by MEM2/ARAM Changing the USB code and Some other stuff to make it work without MEM2. Saami DM Has the compatibility DML have the current version, of course the reads are much faster as you see Cdn Already in this video. Never say never, an adage takes on its meaning. So the competition resumed with renewed vigor, between Mios Dios, Dios Mios Lite and hypothetical Devolution (hugely promising).
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