D2X-XL v1.16.13 is released. D2X is a port of Descent 2 to OpenGL. It is an open source project and has received a lot of enhancements compared to Descent 2. My work on this project would not have been possible if hadn't been for the people who initially implemented the OpenGL and SDL code in D2X, so my thanks to them: It is for them that we can still play this great game on modern hardware. My thanks also to the many people who have provided input for this project, be it in the form of bug reports, great ideas, logos, encouragement, or other.

Descent 2 is a pretty old game, and further development has slowed down; so there are a few issues - some still stemming from the original Descent 2 - that have never been adressed or solved in D2X.

As I still like Descent 2 pretty much, I was always looking for a way to get rid of the things that plagued me most in Descent 2. Getting hold of the D2X source files and being able to create a MS Visual C++ 6 project for D2X finally enabled me to fix these annoyances.

D2X-XL Features:
- Full colored lighting, lightmaps, per pixel lighting
- Smoke, lightning, volumetric glare, gun effects (light and smoke trails, tracers, lightning bolts, dynamic shield effects, thruster flames, transparent, additively blended explosions)
- Anaglyph 3D rendering (amber/blue, red/cyan, green/magenta)
- Many multiplayer enhancements (true CTF, Entropy, Monsterball, up to 16 players, tracker support, UDP/IP connectivity)
- Massive level building enhancements (up to 20000 segments and 2000 walls, triangular segments, new segment types, new programmable trigger types, sound and effect objects, cameras, in-level teleports)
- Many gameplay enhancements (improved collision detection, improved collision physics, framerate independent weapon behavior, improved $#@!pit)
- High resolution textures, ship and robot models, high quality sound
- Allows full per mission modding of all game elements (models, AI, textures, sound, music)
- In-game context-based help function
- Simple automatic installation
- Sophisticated level editor (flexible interface, OpenGL renderer, 1st and 3rd person views, advanced lighting and segment editing functions)
- and much, much more